Splinter Cell: Pandora Tomorrow
Hint: Easier aiming with pistol:
To aim better with the pistol, press X to pull
it out. The crosshair should appear normal. Then, press Up
on the D-pad and the crosshair should become a laser sight.
This makes it very easy to aim, since the laser sight is smaller
and thinner than the normal crosshair. This allows fast kills
and head shots. Note: If you are in dark corners and have the
laser sight on, the enemies will notice and attack you.
upmtnand Lex Meek.
Hint: Easier aiming with SC-20K:
Click the Right Analog-stick to zoom in the
sniper scope, then press L to hold your breath. You should
be able to get a good shot while Sam remains still.
Hint: Capturing Suhadi Sadono:
After killing off all of Sadono's guards, lure him
into a dark corner then shoot him with a Ring Airfoil. Then, run
up behind him and grab him. You can now force him to use the retinal
scanner and complete the mission.
kielmc.
Rather than picking off each one of the bodyguards, you can go
to the right all the way around the room in the shadows. You should
then reach the stage behind Sadono. Follow the curtain's shadow
to Sadono. There will be a gap. Stand up and run until you see
the "Grab Character" option appear. Grab him. You will
be shot at and probably get hit, but once you grab him they will
stop and you will hear someone say "Don't shoot, you might
hurt Sadono". After that you are home free as they will not
follow you.
DavidG509.
Instead of going around the room and knocking out or killing every
guard in it, after you fall down from the ceiling run directly
toward the gap (behind where Sodona makes his speech) before the
curtains open. When the lights move away, walk out quietly through
the right side of the gap and press A when the "Grab
Character" icon appears in the options. You will grab Sodono
and the guards will pull out their guns. They will not shoot you,
since they think that they might hit Sodona. Use him for the retinal
scan and exit to the helicopter.
ToaSona.
Hint: Sabotaging Sadono's plane:
Get to the part where DP Brunton tells you that you
should be close to Sadono's plane, and Fisher replies, "Really?".
Look to your left. You should see a fence. Climb over this fence
to find a drain pipe. Climb up the drain pipe and shimmy along
the edge. Pull yourself up onto the ledge above. Enter the door
and go to the right. You should find a switch. Hit the switch
to turn the lights off. You can now dispose of the two soldiers
guarding the plane. An alternate way is to get up onto the previously
described ledge and shoot a Div Cam in front of both the guards.
Press Y to knock both of them out.
Matthew02019.
Hint: Defeating Norman Soth:
After you have climbed up the elevator cables and have
gotten on top of the other elevator, crawl through the hole in
the wall. Norman Soth and two other mercenaries are on the top
pathways. While in the hole, there will be one guard on the top
path, slightly to the right. You should be able to shoot him in
the head. Then, a timer will start and you will have one minute
to kill Norman Soth and his other mercenary. When you shoot the
first mercenary, drop out of the hole onto the first pathway.
The second mercenary will go to exactly where the you shot the
first mercenary. Shoot the second mercenary in the head. Note:
The second guard will be aiming at the hole, so he will not see
you if you drop out of the hole. The last person to kill is Normon
Soth. Start running down the pathway and turn left on the second
to last walkway on the left. Look up and turn on your thermal
vision. You will see Normon Soth. Get a clear shot and shoot him
in the head. After that you must retrieve the smallpox box from
the top pathway. If you are on the second to last pathway on the
left, go up the ladder. There will be another ladder; use it to
climb up. Drop off the ledge onto the pathway. Run down the middle
pathway to find the smallpox box.
ctafoya.
Use the following for an alternate way to defeat Norman Soth without
being seen by the guards. After you climb the elevator cables
there will be a crawl space. Go through the crawl space to drop
down on a catwalk. If you look to the right, there will be a light
looking out on a pathway facing straight. Shoot the light out
with your pistol, then go past the first pathway. After you pass
it, there will be a ladder. Climb the ladder and crouch down.
Turn your thermal vision on and bring the scope up on your SC-20K.
Zoom in and you should see Soth and his two mercenaries. Get a
good shot on Soth and take it. The guards will not see you in
the darkness. Shoot the last two guards, then go back down the
ladder. You must run because there will not be that much time
remaining and there are no alarms to pull. Go down the pathway
that was passed before. There will be two pathways in front of
you. Take the second one with the stairs, but go left. Go almost
to the end and take a left. Keep going and there will be a ladder,
and then another ladder. When you get to the top of the second
ladder, go up the stairs there and slide down the pole. Run down
the pathway that Soth was on to get the last ND133.
cheesypoof62.
Once you have broken out of the lift and climbed up to the hole
in the wall, drop out onto the walkway and shoot the light to
your right. Instead of waiting to render everyone unconscious,
climb up the ladder on the other side of the light you just shot
out. At the top of this ladder, use your infrared vision to find
the three people you need to kill. Stand up, equip yourself with
the SC-20K, use a diversion camera, and aim it where Soth stood.
If done quick enough, you should take out all three at the same
time with the gas released from the camera, giving you about 45
to 50 seconds to climb up to get the ND133. When you have killed
everyone required, jump back down the ladder and take the first
right, then the second left, and find the two sets of ladders
to climb up. Then, drop down onto the right walkway and the ND133
will be directly in front of you.
Andrew Parkinson.
Throughout the level, make sure that you keep one of your Sticky
Shockers. When you start in the hole in the wall, take out your
pistol and shoot out the light to your right. Do this carefully
so that you do not fall out. This should alert both the workers
and one of Soth's terrorists. Wait until two of them have left
and lure the third one into a corner by whistling and knock him
out. Then, do the same thing with the other two. When all three
are knocked out, shoot the terrorist in the head with your SC-20K
to kill him. Then, climb up the ladder to your right. From this
point, you can get a clear shot of the last terrorist on the catwalk
above you. Shoot him with your last Sticky Shocker. Climb up the
rest of the ladders to reach the top catwalk. Shoot Norman Soth
in the head with your SC-20K. Then, kill the KOed terrorist. Then,
simply run towards the ND133 to complete the game.
Matthew020192.
In the last level when trying to get Soth, shoot out the first
spotlight shining down and the light on the wall. Climb the ladder.
When Soth and his men are all together, shoot a gas grenade off
the wall behind them so that it falls where they are standing.
Climb down the ladder, go down main catwalk, take the second left,
use the first adder, then take the next. Drop down off ledge to
the left and you will be on the same catwalk. Shoot Soth and his
men.
PURPLEPASSSION04.
Hint: Knocking out guards:
To knock out a guard without using a Sticky Shocker
or a Air Foil, shoot a Sticky Cam at their head. Note: It must
hit him directly in the head for the guard to get knocked out.
Shortsht123.
You can knockout an enemy with the liquor bottle if you throw
it at their heads.
SHARKZBYTE.
To easily get rid of guards, press R in front of them to
knock them out, and press A behind them to grab them and
knock them out. Note: With non-lethal missions with civilians,
pressing R once will knock them out. With non-lethal terrorists,
press R(2) will knock them out. With lethal missions with
terrorists, they will continue to shoot you after pressing R
-- press R again quickly.
Jamal Almouslli.
Hint: Dili, Timor mission:
After locating the first prime target, and just after
you get the PDA information, use your optic cable to see through
the door almost directly in front of you. You will see the room
of hostages that you had to pass by unseen. Go into the room,
stay low, then knock out the guard. Pick him up, then take him
to the room directly in front. Shoot out the lights and put the
body on the side of the bed. Double back then take out the guard
left on the second floor on the balcony behind the door you started
out by. Shoot out the overhang light above the stairwell, then
the light in the stairwell hallway. Take out the guards one by
one downstairs. Put them in the small room in the corner. This
will take you to the next checkpoint, after you walk though the
small hallway.
KHSRogue.
Hint: Kundang: Avoid mines:
When you encounter the mine field you can jump over
the wires. This is not easy and will take almost flawless timing.
Taylor Likens.
Hint: LAX: Extra supplies:
When you have reached the airport car park in the back
of the truck, kill the two guards and the dog. Then, face the
truck again and turn left. On the left hand wall should be a door.
Open it, and inside are some Sticky Shockers, Ring Airofoils,
Sticky Cameras and a Med Kit.
yvonne.
Hint: Paris, France: Ammunition:
After you have disabled the bomb and gone up the stairs
to the second floor, it is easier to shoot out the lights even
if there is a guard walking back and forth across the hall; when
he turns around and has stopped at his little station away from
you. You can shoot the first light out that you see. Repeat this
process for the next two lights and he should not hear you or
say something like "The light broke!" or something similar.
Note: He will not even hear you when he is under the farthest
light from you, and it is also easier when you are doing a "peek
attack". Go at least half way down the hallway he was on
and go into the room just beside the motion detector away from
you. There will not be anybody in that room. While you are in
there, there will be a desk with a little light over it. Shoot
the light out if desired. If you need to see better, turn on your
night vision goggles. In that room, you will find some ammunition
for your pistol and two sticky shockers.
plweaver.
Hint: Paris, France: Save Francois Coldeboeuf:
In the part where you have to meet Francois, get to
the room where you must jump on the cabinet into the crawl space.
Below you, the guards should be shooting the door. They will stop
and have a conversation. Before you go into the room, take out
a frag grenade and drop it into the center of the group. Then,
turn and go back into the previous room. You will hear a big explosion.
Go back up and go into the chop shop. Talk to Francois. Get the
phone then climb back into the shaft. The corridor below should
look like a bomb exploded. Turn left at the intersection instead
of right, then drop down where the cryo fluid was spraying out.
Walk to the van and finish the mission. At the end, Francois will
survive and you get the satisfaction of blowing someone up.
anarchistreaper.
Hint: Television Free: Drowning your victims:
In Television Free (mission 8), you will have a chance
to go down into the sewer. When you knock out a guard, drag their
unconscious body into the water then click into thermal view.
You can watch the life slowly slip out of their bodies.
dyaballikl.
Hint: Stealth:
To move quieter, crouch down and walk slower. This
will make your steps softer, and keep you undetected to a limit.
Shortsht123.
To decrease your chances of being seen, shoot out the lights with
your gun. Be careful, as if there is an enemy is under that light
they may see you shooting it out.
Shortsht123.
Hint: Shoot without fear:
When you are at a point that you can only use non-lethal
attacks, make sure that you have the SC-20K and at least one Sticky
Cam. Instead of waiting to sneak up on a person, shoot them in
the head with the Sticky-Cam. This knocks them out without using
"lethal methods". Aiming high is the key to knocking
the person out because the Sticky Cams have a short range. After
the attack you can pick your cam up and use it again.
Webbs.
Hint: Bypassing motion detectors:
Before passing by a motion detector, pick up the body
of a dead or unconscious guard. Then, proceed to walk past the
motion detector. The motion detector should not go off, due to
it seeing the guard on your shoulders, thus making you invisible
to it.
TenThousandWatts.
If you walk past a motion detector with your weapon drawn, you
will be moving at a slow enough speed that the detector will not
register your movements. You can safely walk past it.
Shaide.
Hint: Escaping elevator shaft:
In LAX, there is a part where the elevator stops. Blow
out the top and jump to climb out. Then, climb on a pole that
gets you to the catwalks. Jump until you reach a landing and use
the "Climb Out" interaction. Climb up and over, then
jump down to another pipe that leads to an opening and a checkpoint.
Then with a running start, do a split jump over the two pipes
and drop. Jump up on the ledge and pull yourself up. Shoot the
vent and jump across. Go through it and come out the other side,
then jump down and cling to the pole. Move over and climb up the
ladders. You will reach a place where there are three poles to
rappel from. Choose the middle one and crawl through the opening.
This will take you to a save point and to Soth.
Kevin Hansen.
Hint: Find mines easily:
In order to find mines in the camp mission, turn on
the thermal vision.
Fatguy200.
Hint: Ring Airfoil knock out:
When using a Ring Airfoil, if you shoot someone in
the head it will knock them out. Make sure you hide the body well.
If a guard finds it, they will wake them up.
Adam Shumaker.
Hint: Whistling:
To whistle, press Black. This will usually make
a guard approach the sound. Note: Hide in a dark area and whistle,
then jump the guard when he stops.
Shortsht123.
Hint: Multiplayer: Talking to teammate
after losing:
When you are playing in an online match and lose all
of your respawn lives, mute your teammate and then unmute him.
Both of you can now communicate with each other.
DaGame87.
Hint: Prince Of Persia
references:
On the mission when you are on the train, look
in the second car where the guard is located. Knock him out then
go behind the fenced door. Look down you will see a magazine featuring
Prince Of Persia.
Nick Shrader.
On the third level when you are in Paris on the train, at the
beginning there will be a room with an engineer. Knock him out.
On the floor of the room is a Prince Of Persia strategy
guide.
Keith Konze.
In Displace, when you get through the crawl space you will see
the back of a guard. He and another guard will start talking,
and you will hear that Prince of Persia 2 will be the game
of the year.
Dsutt2330.
In the third level, Paris-Nice, France, get to the part when you
must find Soth in one of the cabins. He is in the third cabin.
If you go to the cabin before that one, the second one, and knock
out the passenger, zoom into the object on the table using your
binoculars. You can see that it is a copy of Prince Of Persia:
The Sands Of Time for the PC. Also, if you wait for the captain
to walk down the hall you can walk in on him using the bathroom
in the last cabin (two after the cabin that Soth is in).
Ronald Gainda.
Hint: XIII reference:
In mission 3 (The Train With Soth), in the car
with the cabins, go into the first cabin (with the open door).
On the table there will be a comic book of XIII.
Dustin Cobb.
Hint: Various references:
On the first half of the Jerusalem level, there is
a book store directly behind an alley with a swinging lamp. Next
to it is another smaller alley with a swinging lamp. If you look
inside the large window you can see many different picture references
to The Punisher, Ubi Soft's XIII, an anime, and a picture
of the infamous "Sniper Kitty" among many other things.
Use the binoculars to get a much better look.
Silent Bob.
Hint: Level select:
When you complete the game under the normal or hard
difficulty setting, when you go back into the game make sure you
go over towards the level select instead of checkpoints. You could
lose your data and have to do it over again if the wrong choice
is made.
JnThaProduca.
Hint: Programmer credits:
In the Jerusalem mission, get to the part where you
are following Dahlia Tal and can go up onto the roof and through
an apartment to avoid being seen in the open area while she continues
on. When you go through the apartment, you must sneak past two
Israeli men watching television. If you zoom in on the television,
you can see that it continuously scrolls a message in French from
the development team thanking two people for their help with the
game.
Hint: Ubisoft reference:
In the intermission sequence where you see two ShadowNets
neutralize the ND133, when Lambert picks up his coffee cup, you
can see it has the Ubisoft logo.
Glitch: Federal Bank: Get on the chandelier:
As a spy on the Federal Bank level, press Y
and jump down the stairs. Go to the pole on the more open side
of it. Climb up four paces and press Analog-stick Left
+ B. You will warp onto the big light in the middle of
the glass room.
Texas Dude.
Glitch: Federal Bank: Gold reserve:
It is possible to get in to the gold reserve before
you hack it. To do so, press Y and jump down from your
spawn point. Run to your right until you see the vent that you
can go down. Next to it to the right is a sign. Do a back flip
into that little hole. Make sure you are back flipping in a little
dark hole-type thing to the right of the vent. When this is done,
run back to your spawn (do not roll). Get on the pole and climb
up about four paces. Press Analog-stick Left +B.
You should enter a very glitched area semi-over the Mercenary
spawn point. There is a vent shaft going down. Take it to reach
the gold reserve.
Texas Dude.
Glitch: Los Angeles: Persistent light:
When you are past the dog area, go in the room with
the security guard and the half circle cut window and make some
noise. When he comes out, hit him then put on your night vision
goggles. Then, shoot out the light. The light will still be there.
JnThaProduca.
Glitch: Warehouse: Warp:
When as a spy on the Warehouse level, run to the normal
pole directly in front of your spawn point. Climb about four paces
upwards and press Analog-stick Left + B. This requires
some practice. You will warp to the middle of the room. If you
make a mistake, it will warp you to the other side of the pole.
Texas Dude.
Glitch: Play as 2 Spy 0 Merc, 3 Spy 0 Merc:
When you are in the lobby of any game online (and you
are a mercenary), go to "Equipment", then go into the
Spies equipment. When the game launch begins counting down, press
B to go back. When you go back, you should be on the Spies
team.
SWAT Master2009
and TwofacedJoker.
Glitch: 3 on 1, 3 on 0, etc.:
The following trick allows you to do something similar
to a "Tag" game, and allows you to play 3 on 1, or 2
on 1, etc., however the CPU apparently randomly chooses a person
to be the individual team and every time a new game starts the
person is changed. To do this, first set the amount of games in
a row to as many as desired, but it has to be at least three for
the tag effect to work. Tell the people that you want in the game
to enter it after you have launched it (or just wait until someone
random joins the game after it is launched). You can now change
whatever other setting desired for your game (does not work with
ranked). Once you have launched the game and everyone has entered
it, kill yourself until you have used up all of your lives, or
neutralize/extract/sabotage all of the required ND133 so that
the game ends. When the game reloads, the other players will be
entered in the game and will automatically be entered onto your
team (note: this definitely works with the Spies). If there are
one or two other players, they will both be on your team. However,
if there is a forth player, that person will be on the other team,
thus creating a 3 on 1 game. You should now have entered at least
three games; when this third, fourth, fifth, etc. game starts,
a different person will be selected to be the single player on
the other team. This way it gets split up randomly and is a fun
new type of game.
RottenPunk.
Glitch: Talk to opposing team player:
This glitch allows you to do a 1 on 1 match (and may
also work 1 on 2, 2 on 2, etc. ) and allow you to talk to the
person on the opposing team. This can be really fun for a spy
because you can get yourself a spot where you have a nice, good
sniping position then taunt them over the headset while shooting
Shockers and Spy Cameras at them. First, start a game with revenge
on. Have a set number of lives for each team which is not incredibly
high (as you will have to kill yourself and use all of your lives
for glitch). Launch the game while on the team that you do not
want to be for the actual glitch (spy recommended) without any
other players in it. Then, tell the other player(s) to enter the
game once it has started. When the other player has entered the
game, tell that person to use the voice cheat (mute and un-mute
you) so that he can talk to you. Then, kill yourself until all
your lives have been used, or neutralize all of the ND133 required.
When this is done, the revenge option will take effect and you
will start a new game on the other team, and the other player
will go to the team that you just were on. You can now talk to
the other player. Unfortunately, because you have to have revenge
on for this to work you will have to start the entire process
over again to repeat the glitch each time.
RottenPunk.
Glitch: Shadow in truck:
In LAX after you get into the parking garage and take
out the two guards and the dog, run to the cab of the truck that
brought you in. Look at it with your thermal scope to see the
shadow of a man standing in the truck cab.
xandal.
Glitch: Random fun:
When as a spy on any level, find a pole that you can
revolve around (such as left and right) and do back flips in random
places. Climb up that pole and press Analog-stick Left
+ B at the same time to find random small glitches that
might be fun.
Texas Dude.
Glitch: Misspelling:
When watching the newscast after completing one of
the missions (for the beginning of April), when the man is speaking,
"April 3th" will appear at the bottom left of the screen,
above the ticker.
Mighty Bob Barker.
Glitch: Wrong timer on the last ND133:
In the last intermission sequence, when you retrieve
the last ND133, Fisher says that there are still eleven minutes
on the timer. However, when the intermission sequence starts,
the timer has just passed twelve minutes. Lambert and Grim did
not mention anything about changing the timer, and Fisher does
not have a gadget to change timers.
Matthew020192.
Strategy guides
from GameFAQs
Published strategy guides
Reviews
Copyright © 2004 Al
Amaloo. All rights reserved.
|