The web's largest cheats, codes, and game help site  

· DS
· PC
· XBOX 360
· MORE...




Star Wars: Knights Of The Old Republic

Control camera:
Press Start to pause game play. Press L or R to scroll until the "Messages" screen appears. Press X, Left, A, X. The text "Punch it Chewie" will appear as the last line in the "Messages" screen to confirm correct code entry. Press Start to resume game play, then click the Right Analog-stick to free the camera. Use the Right Analog-stick to aim the camera, then use the Left Analog-stick to move in that direction. You can pass through walls, doors, and other obstacles, and move back far enough to see entire areas.

Alternate ending sequence:
Reach the final battle with Darth Malak, but do not open the door yet. Press L + R + Y on controllers one and four.
Command Station.

Change voice tempo:
Hold Black or White on controller four during game play to increase or decrease the speed of the voice dialogue.
Command Station and Jonathan Dumaine.

Hint: Bastila's underwear:
Equip Dark Jedi robes on Bastila. Remove them to see new underwear.
Command Station.

Hint: Custom underwear:
When you go completely to the Light or Dark side, your character will get custom underwear emblazoned with the Light side or Dark side logo. By unequipping any armor your character is using, you can see your custom Force underwear.
Sean Murphy.

Hint: Defeating Dark Jedi:
When you level up, you can choose a new Force ability. Choose Force Resistance, and the next one after that. When you know you are about to fight a Dark Jedi, cast Force Resistance and their Force powers cannot hurt you.

Force Breach and Force Resistance and good for dealing with other powerful Jedi. Make these the first thing you use in those battles. Focus on these as you power up your character.
Greg Reid.

Hint: Defeating droids with energy shields:
To easily defeat droids with an energy shield, use the Disable Droid or Destroy Droid Force power to do a considerable amount of damage. However, if the droids do not have an energy shield and you do not wish to engage in close quarter combat, simply equip one or two lightsabers to deflect the gunfire. If you cannot equip a lightsaber, use an Ion Blaster or Ion Rifle.
Dylan Greene.

Hint: Defeating groups of enemies:
When you become a Jedi, take Force Push to the third level (Force Wave) and choose Consular as your Jedi class. Most normal battles become easy. Consulars receive bonuses to their Force powers and saving throws against them. The Sith Mask helps, but you need Heavy Armor ability to wear it.

Hint: Defeating Terentaks:
When going up against a Terentak or two, make sure someone in your party can yse stealth, and at least one other person has the Insanity Jedi power. Enable the stealth and begin lay mines in a clump or a path. Once done, get out of the Terentak's range of vision and the blast radius of the mines, and uncloak. Then, throw some type of grenade at it and allow it to approach. If done correctly, it should cross all the mines and knock its health down quite a bit. Note: The Terentak can not be concussioned; do not waste any mines that cause concussion such as flash mines. Once all the mines have exploded, use Insanity on it. It will be unable to attack. You can then use Force Shock, Lightning, Storm, Drain Life, Death Field, Wound, Choke, Kill, Slow, and Affliction to whittle its health down. You can also attack it, and Power Strike works very effectively. Once the Insanity wears off, use Insanity again to render it harmless again. Repeat this until all the Terentaks are gone. Note: This is a great way to take down the two Terentaks during the Final Test on Korriban.

Use the Force power Kill (third level of Wound) on them. They cannot move and will lose a good number of their HP. If there are two, use the battle pause and press X to put Kill as the first command. Then, press R to go to the next one and press X to set Kill on that one as the next battle command. Then, alternate between them, press X, and resume the game. They should die extremely fast with no threat to you. Note. This works best if you are a Dark Jedi because you gain a reduction in the cost of Force points to use Kill. This is very useful in the tomb of Naga Sadow when you have to fight the two Terentetaks.
Jacob Tieszen.

Hint: Dantooine: Ancient Ruins: Defeating droids:
When facing the droids, have a party consisting of your character, Bastila, and Carth. Everyone should have some type of sword and use them to attack the droids.

Hint: Dantooine: Ancient Ruins: Ancient computer riddle:
To get past the computers and prevent the guardian druids from reactivating, use the following answers. Primary death giving seed world types and those conducive to death: Volcanic, Desert, Barren. Primary life giving see world types and those conducive to life: Oceanic, Grassland, Arboreal.

Hint: Dantooine: Courtyard: Cassus Fett's Armor:
When you get to the third Jedi trial, you will see a merchant near where the Kath Hounds first ambush you. Talk to the merchant that sells armor and weapons. Ask to see his stock and you will see Cassus Fett's Armor. It costs 15,000 credits. Note: You will no longer be able to get the armor after you are taken prisoner by Saul.

Hint: Dantooine Ebon Hawk: Easy credits:
When you start to do the last Jedi trial on Dantoiine, go in the Ebon Hawk. Ask the droid, if available, to make Computer Spikes. Keep asking for more of them. Next, go to Big Z and let him make Frag Grenades. Then, find the merchant near the Jedi Academy. He sells expensive and good armor. Sell those Frag Grenades and Computer Spikes, then repeat for as many credits as desired. Note: You can only have about ten or eleven of anything the crew makes at a time. You also have to ask for them one at a time.
Ricci Veteto.

Hint: Dantooine Grove: Keep Juhani while playing a Dark character:
If you are playing a Dark side character, when you defeat Juhani do not fight her again. Instead, say that she can come back to the Light side. She will join your team and be helpful in later missions. You can make up for the gained Light points gained by getting Dark points in the Sandral-Matale Feud quest.

Hint: Dantooine Grove: Mandalorian leader:
Outside the Jedi Academy you will be approached by a man named Jon who will ask you to kill the Mandalorians raiding to the South. There are several rather obvious groups of Mandalorians on the southern maps, but the leader will not appear until after you have killed all of the advance party. After you have killed all the Mandalorian raiding parties, the leader will appear in the Sacred Grove (near where you rescued Juhani). Be careful; the leader fights with two lightsabers.
Sean Murphy.

Hint: Dantooine Matale Estate: Increase Dark alignment:
When doing the Sandral-Matale Feud quest, go to the Sandral home first when you have permission to investigate the disappearance of Shen Matale from the Jedi Council. Take the necessary steps to enter the home. After questioning Nurik Sandral, he will depart to the back of his home. Get to the point where you can deny Rahasia. You can go to the Matale's home and speak with him. If you select all the bottom answers, his last question will be for you to ask 2,000 credits for finding Shen. By selecting all the bottom answers, you have earned yourself a Dark side point. Talk to the droid again and Ahlan Matale returns outside with the same line of questioning. Repeat this to accumulate as many Dark points as desired.
Bryant O.

Hint: Dantooine Sandral Estate: Increase Light alignment:
When doing the Sandral-Matale Feud quest, go to the Sandral home first when you have permission to investigate the disappearance of Shen Matale from the Jedi Council. Take the necessary steps to enter the home. After questioning Nurik Sandral, he will depart to the back of his home. That is when Rahasia Sandral shows up and asks you for help. If you deny helping her free Shen, she will be upset. After denying her, go back to her and select "Apologize". After you apologize to her, she will continue with what help she needs, but deny her quickly instead of hearing her story. The apology earns you a Light side point. You can repeat this as many times as desired in order to accumulate high Light status.
Bryant O.

Hint: Dantooine Sandral Estate: Crystal Cave:
During your Jedi training you are told there are Force crystals present in a cave on Dantooine. However, none of the Jedi will tell you its location. The Dantooine Crystal Cave is in the far east corner of the "Sandral Grounds". The location of the cave will not show up on your map (or mini-map) until you have actually entered the cave. Inside the cave are several Kinrath that must be killed. They resemble large praying mantis and have stingers like scorpions. The Kinrath stingers use a very strong poison. You can use the Force "Cure" to restore your HP until you have recovered from the poison, or use an antidote kit. Note: The antidote kit is not available on Dantooine; you must return here after getting one on another planet. In the rear of the cave are several crystal formations and at least a dozen Kinrath eggs. Many of the eggs also contain Force crystals. Break them all open. During one run in the cave, it is possible to retrieve ten Red crystals, two Rubat crystals, one Bondar crystal, one Green crystal, one Yellow crystal, and one Blue crystal. There are more than enough crystals in this single cave to equip all your Jedi with powerful lightsabers. There is also a dead Mandalorian in the crystal cave. He has several armor and weapon upgrades in his inventory.
Sean Murphy.

Hint: Dantooine: Star Map Room:
The dead Jedi in the Star Map room has a Sigil Force crystal in his inventory.
Sean Murphy.

Hint: Dantooine: Protection from Kath Hounds:
Whenever facing any type of Kath Hound, equip some kind of self shield to your arm and activate .It this will cause every blow from the Kath Hound to do less damage.
Brandon Callahan.

Hint: Dantooine: Stowaway:
As soon as you leave Dantooine, there will be a girl stowaway in your cargo hold. Big Z will mention something about missing food. If you walk around your ship, you will hear footsteps. Go to the cargo hold when instructed to find the girl. Return to Dantooine and talk to the Tw'liek near the tree. He will mention a missing girl. Convince the girl to out to meet the man. If she agrees, you will receive a Light side point.

Hint: Dantooine: Master Zhar's first test:

Question#1: There is no emotion...
Anwser#1: There is peace.
Question#2: There is no ignorance...
Anwser#2: There is knowledge.
Question#3: There is no passion...
Anwser#3: There is serenity.
Question#4: There is no chaos...
Anwser#4: There is harmony.
Question#5: There is no death...
Anwser#5: There is the Force.

Hint: Ebon Hawk: Increase Dark alignment:
After finding the stowaway on the Ebon Hawk after landing on the first planet you land on after Dantooine, select the "Get out of here, whoever you are! Right now!" option. Talk to her before she leaves to catch her again. Choose that dialog option again. Repeat this to increase your Dark alignment.

Hint: Ebon Hawk: Easy credits:
You must have Jolee Bindo, Zaalbar, and T3-M4. Have Jolee make Medpacks, T3-M4 make Programming Spikes, and Zaalbar make grenades. Then, sell those items.

Hint: Ebon Hawk: Mysterious Box:
On board the Ebon Hawk, there is a Mysterious Box in one of the rooms. If you choose to enter the box, you will have to talk to an alien who has been trapped in the box for some time and he challenges you to a battle of riddles. He promises that if you win, he can get you out of the box, but if he wins, you must be trapped in the box while he goes free. You will have to take turns asking riddles. you must answer four of his riddles and he will not be able to answer your fourth question. The answers to his riddles are as follows:
andrew kraft.

1. Time
2. Tomorrow
3. A Grave
4. A Flame

Hint: Kashyyk: Increase Light or Dark alignment:
When speaking to the hologram on Kashyyk, you have the opportunity to earn both Dark and Light side points. You should answer the questions like a certain person, but there is an opportunity to comment about how you really feel and create a shift.
Greg Reid.

After you get the mysterious box (by selling the Spice in the Ebon Hawk's cargo hold), look for it in the cargo hold and activate it. You can still sell it to the Hutt afterwards. Save the game before opening the box. Now, find out what is inside for yourself.
Greg Reid.

Hint: Kashyyk: Avoid answering questions:
Go to every planet and find the Star Maps on each one but Kashyyyk. Then, go there and you will be captured by Saul. After you escape from the Leviathan you will return to Kashyyyk. You must now help Chuundar and find the Star Maps. The droid will recognize you, and you will not have to answer any questions.

Hint: Korriban: Cassus Fett's Blaster Pistol:
Go to Korriban and talk to the merchant behind the desk near where you meet Lashowe. Ask to see his stock to find Fett's Heavy Blaster pistol. This pistol will be available at any time.

Hint: Korriban: Dustil Onasi side quest:
During your progress through the game, talk to Carth. Continue talking to him until he mentions how his wife and son were killed on his home planet. After he is finished, go to Kashyyk and have Carth in your party. Follow the path that leads from the Space Port to outside the Czerka Corporation office and continue walking. An intermission sequence will occur where someone who knows Carth will recognize and talk to him. The man will mention that Carth's son Dustil is alive and has joined the Sith on Korriban. Go to Korriban. Once you are inside the Sith Academy, look for Dustil. He is in one of those rooms in the area where Master Yuthara is found. Carth will start talking to him, and Dustil will say that the Sith are his family. Try to convince him that the Sith are evil and he will ask for proof. Go to the west end on the map. You will see the door to Master Ulthar's room. Use your Security skill to open the door. Collect the items from the footlockers. You will get a Datapad that proves the Sith killed Dustil's friend because she was slowing his progress. Show the Datapad to Dustil and he will leave the Sith. You will gain experience points for finishing the side quest.
Ryo Hazuki.

Hint: Korriban: Turning Yuthara Ban to the Light side:
To get Yuthara Ban to turn to the Light side you must visit Korriban before Dantooine is blown up.

Hint: Korriban: Finding the lost children:
The lost children are located in the Shyrak Cave. After you defeat the Terentak, go up and to the right. Keep going until you see a lit fire. An intermission sequence begins and one of the lost Sith will talk to you. Then, if you are on the Light side, convince them that there must be some other option. If you are on the Dark side, then kill them or do another evil option.
Zoe Gantman.

Hint: Korriban: Sith Assassin Droid activation:
When in the Valley Of The Dark Lords, the first tomb on the left has a Sith Assassin Droid. When you enter the tomb, there will be a corpse with a Sound Dampening Stealth unit. Equip it, and fight your way up the tomb. When you reach the door at the top, the assassin droid will not attack you, and he will allow you to fix him. The following is the order in which you should disable his systems:
alex wood.

1. Combat Matrix
2. Motor Functions
3. Sensory
4. Memory
5. Cognitive Systems
6. Emotional Construct
7. Creative Simulation
8. Core

Hint: Korriban: Entering the Sith Academy:
Talk to the Sith Soldier guarding the Sith Academy on Korriban to learn that Yuthra Ban is at the bar and is accepting students for the academy, At this point there are two ways of trying to enter the base. The first is trying to persuade Yun to allow you in. However, this requires a high persuasion skill. The second is a lot quicker and once done, persuading Yun to allow you inside the academy should be easy. Instead of entering the bar to talk to Yun, go back to your ship, An intermission sequence and dialogue showing some Sith graduates trying to start a fight with you will start. No matter what happens, you will have to fight them. Defeta them and look at their remains. One of them will have a Sith Academy Medallion. Pick it up and talk to Yun.
Jonny F Anson.

Hint: Korriban Sith Academy: Easy experience:
Enter the Sith Academy. Once there, you will find a room with slaves. There is a computer terminal inside the room. Log into the computer and chose "Hack into Sith Data files". When you do this, you will notice that the option to hack does not disappear. With the right party member, the cost for the Data Hack will only be 1 Spike. Each Data Hack will result in 360 experience points for your group. Note: This was done after all the Sith Academy quests were completed. Also, you can get unlimited Computer Spikes on Tatooine.

When inside the Sith Academy, talk to Yuthura Ban and ask her "I want to know about the code". Then, choose "I think I got it". Do this repeatedly. Each time you ask her for code, you will get 125 experience points.

Enter the Sith Academy. Find the room with the slaves. There is a computer terminal inside the room. Login to the computer and choose to hack into the Sith data files with T3-M4. Each data hack should cost 0 spikes if T3-M4's Computer skill is over 30. Note: Each time you access the computer, it will cost 1 spike

Hint: Korriban: Sith Academy: Easy Dark side points:
Go to where you interrogate the Republic soldier but turn right. This takes you to a dueling room. Use the computer to start a fight against a prisoner. Once you kill him you will gain Dark side points. You can repeat this three times.

Hint: Korriban Sith Academy: Earning prestige for the Sith Master:
One way to earn prestige for the Sith Master is to destroy a malfunctioning assault droid. Before you can this, you must first make your way through a large amount of battle droids. Once inside you can talk to the assault droid. He tells you information and how to help him. In helping him, you will get Light side points. The eight systems you have shut down are as follows: Combat, Motor, Sensory, Memory, Cognitive, Emotional, Creative, and Core.

In order to earn enough prestige to take the Sith test, you must persuade Lashowe that you will help her. Find the Jedi Holocron. When you get it, do not let her leave. After she fights you, get the Holocron and take it to Master Uthar to try to become a Sith.

You will gain prestige by reciting the Code Of The Sith for Master Uthar, It is:

Peace is a lie there is only passion
Through passion I gain strength
Through strength I gain power
Through power I gain victory
Through victory my chains are broken

Hint: Korriban Sith Academy: Uthar's footlocker:
Use T3-M4 to break into the Master Uthar's bedroom. Look in his footlocker to find a mask which gives you extra saber damage and immunity to mind affecting powers.

Hint: Korriban Sith Academy: Keep all earned items:
Instead of giving Master Uthar the items you have earned in the tombs, just kill your competition then tell Master Uthar that you killed them. He will say that since you are the only one alive, you win.
Alec Tivas.

Hint: Korriban: Naga Sadow Tomb: Special cold and fire grenades:
Defeat the two Tarentateks in the temple room, then pull the lever in the right top corner to unlock two doors, the one you came in through and the one next to the lever. This second door leads to pillars with the fire and cold grenades which will get you across the acid pool. Note: Use the special cold grenade when corssing it.

Hint: Korriban: Naga Sadow Tomb: Defeating the Tarentateks:
When finding the Star Map in Naga Sadow, you will encounter two Tarentateks. To kill them, back yourself into a corner. This allows you to fight one without the other one being able to attack.

If you have Jedi Speed or any stimulant packages, and a Stealth Shield, you can do this easily. Activate your Stealth Shield and walk out in the open to where the left side Tarentatek comes in range and throw a grenade. When the two run at you, run by them and hit the switch in the right, then run to the door and let yourself in. The monsters cannot follow you in here. You can kill them with distance Force attacks (such as Force Kill) without them approaching you.

Use Force Speed to get the Tarentateks out of the way so you can use the lever. Then, go into the room that has the special grenades. Either equip a blaster or just run up to the doorway to kill the Tarentateks. They should not attack you.

Run to the corner of the room where the Tarentateks are located. Try to fend them off and find the lever. Pull the lever to unlock the door which contains the grenade you need later find the Star Map. Run to the door, go in, and the Tarentateks will not be able to follow. You can get very close to them and inflict damage without them being able to inflict a lot of damage to you. If your health goes down a lot, simply retreat into the room, heal yourself, and continue.

Make sure sure you have the Stealth ability (preferably at high level; 10 or more). Turn on stealth mode and slowly sneak past them and pull the lever. This will allow you to open the door. Go in and get the special grenades. The two Tarentateks still should not notice you. Remain in stealth mode and sneak back out. This will take less time than trying to kill them from inside the room and will also save grenades.

When you enter the room with the Terentaks, run straight for the lever. Hit it, then go straight for the room. Grab the grenades, equip and turn on the stealth field generator. The Terentaks will be in the middle of the room. Sneak around them, then exit the room. Then, go to the Star Map.
Paul Kearney.

You can defeat the Terentaks with little or no damage taken. When you enter the room make sure they both spot you. Run around until you reach the lever in the southeast corner. Pull it, then run around again to a door which is next to the lever. When you enter the room the Terentak cannot enter. Shoot at them with your best blaster and they should both be killed easily. Also while you are in that room make sure to get the special ice grenade for the acid pool.

Hint: Korriban Naga Sadow Tomb: Power ring puzzle:
The four systems must be transferred from the left pillar to the right pillar. Move the four rings in this order.
Alen Mcdohl.

Left to Right.
Left to Middle.
Right to Middle.
Left to Right.
Middle to Left.
Middle to Right.
Left to Middle.
Right to Left.
Middle to Left.
Right to Middle.
Left to Right.
Left to Middle.
Right to Middle.
Left ot Right.
Middle to Right.
Middle to Left.
Right to Left.
Middle to Right.
Left to Middle.
Left to Right.
Middle to Right.

Hint: Korriban Naga Sadow Tomb: Defeating Yuthura and Uthar:
Complete the Naga Sadow's tomb after poisoning Yuthura and Uthar . When you have defeated the two Terentateks in the right chamber, get the cold and fire grenade to clear the acid. When you have the grenades, go to the central chamber where the acid is located. Throw the cold grenade and freeze the acid. When you are on the ice, lay about 12 mines of any kind besides flash and save the game. Get the Sith ceremonial lightsaber and return to the ice pack. The intermission sequence with Uthar and Yuthura will start. Kill both Yuthura and Uthar by running to the tomb door behind you. The mines will explode, killing both of them while they are still poisoned. Pick up the items, run to Dreshdae, and fly to the next world.

A simple way to defeat Yuthura Ban and Uthar Wynn on Korriban is to agree with Yuthura when told to kill her. Then, use the Dark side Insanity Force power on Uthar. After he is dead, proceed to tell Yuthura that you planned on killing her anyway. Then, use the same strategy on Yuthura.
Jeffery Feaselman.

If you are with Yuthura Ban notice that she will start attacking Uthar Wynn, but not you. Uthar will die easier. Note: You will still have to fight Yuthura. This makes the battle against Yuthura faster.

Hint: Leviathan: Recommended character:
When you reach the Leviathan and must to choose a character to stay back and rescue everyone, pick Juhani. She can use her invisibility to avoid capture. Make sure to equip her lightsaber with good focusing crystals, as she will keep it instead of being stripped of all her items and medpacks.
dbhiaogr uriieh.

Choose T3-M4, to be your rescuer. This will make the escape easier, because it will start in the disassembly room where there is a decommissioned droid and some crates and containers where you will find repair parts and several other items. You will then be able to rebuild/repair the droid. Also, re-equip T3 with better items found in the bins. You can also open the secure doors via the computer terminal located in one of the rooms. Note: Make sure that your droid has a high level of both Computer Skill and Repair Skill, which will allow you to save resources.
Eric Adcock.

Hint: Leviathan: Answers for T3-M4:
If you select the T3-M4 droid to leave behind to later rescue the rest of your party, you will have to answer three questions to avoid having the memory chip erased. The answers are:
Brendan Fanning.

Question 1: 3
Question 2: 10
Question 3: 11

Hint: Manaan Sith Base: Defeating the Dark Jedi:
Have the main character as Bastila and Big Z in your party. Once inside the base, after getting past the water pressure is a room where you will find Sasha. Next to that room is another room with a dark Jedi and two fish-like creatures. To defeat the Dark Jedi, have Bastila throw the lightsabers at her and make Big Z attack her with two swords. Keep doing this and she will die quickly. You can take out the other two fish creatures afterwards.

Hint: Manaan Sith Base: Entering training room:
The only way to get to the training room in the Sith base is to first go to the Cantina in the city. You will see a Selkath deep inside the room. Talk to him and he will tell you about his daughter that has joined the Sith. Agree to help him, and the door to the training room should be open. Return to the Sith base and go to the locked door. Once inside, it will look like a cross-shaped area. Find the door that is marked "Medical". Go in there first, then the dormitory. Talk to the daughter, then go to the training room to fight the Dark Jedi.

Hint: Manaan Republic Enclave: Sith encryption code puzzle:
For these matrices:

Additive: 1, 2, 4, 7, 11, 16 (19, 22, 24, 31)
Subtractive: 21, 18, 16, 15, 15, 16 (14, 18, 19, 21)
Multiplicative: 1, 2, 4, 8, 16, 32 (48, 52, 64, 96)
Divisive: 128, 64, 32, 16, 8, 4 (2, 1, 0, -2)
Exponential: 1, 32, 81, 64, 25 (1, 3, 6, 9)
Logarithmic: 1 0 - 8 3 - 32 5 - 128 (5, 6, 7, 8)

The answers are: 22, 18, 64, 2, 6, 7. That will get you a security card to enter the Sith Private Hanger on Manaan.
pliant and Blood Moon.

When you enter the embassy to complete the quest for Roland Wann, talk to the technician in the back room. He will tell you about the encrypted matrices. Go to the terminal and solve the problems as follows.

Additive: 22
Subtractive: 18
Multiplicative: 64
Divisive: 2
Exponential: 6
Logarithmic: 7

Afterwards you should have the correct passcard and can now proceed to find the Sith embassy.

Hint: Manaan: Increase Dark alignment indefinitely:
Accept the mysterious datapad on Tatooine after killing Calo Nord. Go to Manaan and talk to Hulas in the eastern part of Athos City, but make sure you first switch everyone out of your party so that you are alone. He will ask you to assassinate Lorgal, who is in the Republic Embassy just north of his location. Hack into the terminal near Lorgal's cell in the Republic Embassy. Select the option to assassinate Lorgal, but make sure you do not have enough Computer Spikes to kill him (either sell all your spikes or deposit them into you storage onboard the Ebon Hawk, except for three). If done correctly, he should still be alive and be on the same screen after you select that option. The screen should say "FAILURE: Not enough spikes" or something similar. Keep selecting the option to kill him repeatedly until you are satsified. Log out of the terminal and you will gain Dark side points, but Lorgal will still be alive. If your not maxed out on Dark Side points, log back in and keep "killing" Lorgal.

Finish everything needed to be done underwater (get through the Republic Research Station, past the big shark, and to the Star Map). When you surface, Roland Wann will meet you just outside the door. You will converse about what you found out about the fate of the station. Once you are done talking to him, talk to him again. He will say something along the lines of needing to keep your conversation secret. Choose the option that asks him for a bribe to keep silent. He will more or less ignore you and you will gain Dark Side points. After that, he will continue to say the same thing every time you talk to him. Keep trying to bribe him and you will get a Dark Side point each time.

Hint: Manaan: Genohardan assassination missions:
At some point, you will be given a Datapad on Tatooine that tells you about someone named Hula looking for you on Manaan. He wants you to come alone or not at all. If you try to speak with him with others in your party, he will not talk to you about the Genohardan. If you come alone, he will talk to you about a secret bounty hunters guild that only the elite are allowed to join. If you are trying to remain on the Light side, do not take up his offer. Instead, politely refuse him and walk away. If you are playing on the Dark side, take him up on his offer. You will first have to kill one of two people, on Manaan and Dantooine. Kill both of them to get rewards. You then have to kill three others, on Manaan, Kashyyyk, and the Dune Sea of Tatooine. After you kill all three of them, you will learn that Hulas was actually having you kill the leaders of the Genohardan, and is now going to become the leader himself. You can either walk away or challenge him. If you challenge him, he will want to meet you in the Dune Sea of Tatooine for a final battle there. Do not go alone. He will be there with about eight others to help him. Also, be prepared before you exit the gates to the desert; the battle starts as soon as you go through. Once you defeat the Genohardan, you get some nice items and plenty of Darkside points from the assassinations.

Hint: Manaan: Win your own trial:
After you complete what's needed at the Sith base, the only way out is the elevator to the city. Once you get to the top, the guards will place you under arrest. You will go to trial. If you accept the help of the Selkath to defend you, you will lose and die. If you represent yourself, they will find you innocent.

Note: This can be done on the Light side only. If you accept the missing Selkath mission, go into the Sith Base and find the section of rooms that you find Shasa in. In one of the rooms is a Datapad describing the Sith plot to take over Manaan. Use this to convince Shasa and the other Selkath to reject the Dark side and return home. When you exit the base, the Selkath will arrest you. Make sure you are your own arbiter. If you choose the Selkath to represent you, you will lose and die. Start your trial and show the Selkath court the Datapad. They will deliberate and find you not guilty. You will also get experience points for doing so.
Chris Fraser.

Hint: Manaan: Defeating Calo Nord:
After you see the intermission sequence featuring Calo Nord coming to kill you, go to Maanan. Complete all the tasks at the underwater station. While you are going to your submarine, you will find Calo with two thugs with him. Equip a double vibroblade and attack Calo. Tell you teammates to attack the others and you will easily kill him. Note: He has 2,000 credits in his remains.

Hint: Manaan: Facing Darth Bandon:
If you choose Manaan as the third planet you visit, you will fight Darth Bandon in the first hallway in the underwater base. He appears there after you return from the Star Map. If you stand in the middle of the door before opening it, the Dark Jedi that are with him will just stand there, making it a lot easier to defeat him. Note: They will attack you after Bandon is dead.

Hint: Manaan: Easy money:
When you get the Gizka from the alien on Tatooine, keep them. Do not feed them the Gizka poison. Instead, go to Manaan. There is a Selkath in the port wanting to open a zoo. He will ask you if you have any exotic species for sale. You can give him the Gizkas for a profit.

Hint: Manaan: Duplicate items:

1. Go to the submersible in Manaan. Equip your two other party members with the items to be duplicated.
2. Go down to the underwater base. Go to any airlock.
3. Unequip all of the equipment from your other two characters.
4. Go through the airlock and come back in.
5. Your other two characters will have "respawned" with what they were wearing when they came down to the base, thus leaving you with one set of their equipment in inventory and another equipped to them.
6. Repeat steps 3 and 4 as many times as desired.

Note: Sometimes they do not respawn with the equipment. If this happens, re-equip all the items, then go through the airlock and come back inside. That should fix it.
Matrix9526 .

Instead of doing the "do not respawn fix", you can just put the items you want duplicated on again, then save the game. Then, continue with steps 3 and 4. This way, you can duplicate other items than just the ones your other two characters were wearing when they came down to the base. You save time by not having to go out the airlock to reset the respawn.

Hint: Star Forge Command level: Darth Revan's and Star Forge robes:
When you get onto the Star Forge, you will eventually run into a hallway with about eight gun turrets. At the end of the hallway farthest from the turrets is a room with an armor creator. With a number of Computer Spikes you can create personalized Jedi armor. If you choose the Dark Side you will caquire Darth Revan's Robes. If you are on the Light Side, you will acquire the Star Forge Robes.
Coby LeDiable.

When you get to the Star Forge, there is a computer room in one of the the levels on the right side of the map. If you go in there and you have decided to reclaim yourself as Darth Revan and are on the Dark side, you can slice into the computer then go down to make customized Jedi robes (Darth Revan's). The robes are customized to benefit your character.
jonathan hartman.

Hint: Star Forge: Droids:
When fighting the droids that keep respawning, slice the terminals around the hall and choose to overload the generators.

If you do not have enough Computer Spikes to slice the terminals, go to the door that Malak was behind, and bash it. Note: Press B to exit combat mode first. There will be one more door after that. Open it, but make sure that if the droids followed you in, that you exit combat mode again. They cannot follow you once you are out.
sam m.

To stop the Star Forge droids from regenerating, you can either create your own droid or overload the terminal. If you run out of spikes, the containers next to every terminal will glow green as if they have an energy shield. Go to all of them that are glowing. Open them together and they will have enough spikes to overload the terminals or create droids.
Brandon Callahan.

It is possible to skip past the Star Forge Droids. After you talk to/convert/kill Bastila on the Star Forge and walk down the room leading the Malak, a conversation will begin. It ends with Malak saying the Star Forge itself will destroy you then slamming the doors in your face. You do not have to fight the droids. Simply select the door Malak just closed and press Up. The ''Bash" option will appear. Press A, and after a few hits the door will open. You can proceed straight to the final battle with Malak.
Will Payne-Funk.

If you do not have enough spike's to disable the generators to get to Malak, run to the locked door and bash it open.
Dan Carmeci.

Hint: Star Forge: Battling Dark Jedi, Dark Jedi Apprentices, and Sith Troopers:
If you can, avoid using Force powers to save things such as Drain Life or Death Field for fighting Malak. Switch to the easy difficulty setting if desired and change it back later.
sam m.

Hint: Star Forge Factory: Defeating Malak:
To make the final battle easier, use Drain Life, Death Field, Shock, Force Lightning, or Force Storm on the captive Jedi to destroy them. Note: Drain Life and Death Field will restore you to maximum vitality.

While fighting Malak at the very end of the game, there are "dead Jedis" around the arena. If you have the power of Death Field or Drain Life, you can also use these bodies the same way that Malak does. Target the Jedi and use the Drain Life or Death Field power. You will have a fresh bar of life, and Malak can no longer recharge by using the Jedi.

To defeat Darth Malak easily, you can use the Destroy Droid Force power on the dead Jedi. This way, Malak cannot power up and there will be only one battle.

Upon entering the room for the finale between yourself and Malak, unleash as many Force Waves as possible to send the Dark Lord's vitality points plummeting. After the intermission sequence, he will attack again. Press B to exit combat mode and target the captive Jedi with any destructive Force powers in your arsenal. Kill all of them. There are more on the upper level. After running around, keeping as far from Malak as possible to restore lost Force points, unleash a never-ending wave of Force Waves on him. Even if Malak is not stunned or knocked back, he will still take damage. About fifteen to twenty Force Waves will be needed to win.
zen blackwood.

The easiest way to beat Malak is to run. All close range attacks end in your death. As soon as he shows you his captured Jedi, run away. Run to all the "dead" Jedi and finish them off with a "kill" Force attack. Then, allow Malak to get close enough for you to attack with "Force Storm." Hit him once and run. Get far enough away and use the same attack. Keeping running and hitting until he is dead. He will not attack you from afar; and you will be safe.

To defeat Malak easily, keep him at a distance unless you are about level 20. First, set your items to Advance Medpacks, so that you can use those quickly when needed. Next, run away from him and exit battle mode. Then, destroy all the captive Jedi so that Malak cannot heal himself. Keep your distance from Malak and use the "Throw Lightsaber" feat to kill him easily without having to fight him one on one. Make sure to have plenty of Advance Medpaks to keep yourself healed during the fight. Do not use "Force Heal" if possible to save your Force powers to throw your lightsaber.

You can defeat Malak faster if you have about 12 Life Support Packs. Whenever Malak pauses to drain life from one of the Jedi, save the game. It will return paused, giving you the chance to use a Life Pack and fight again. Repeat this until he is defeated.

When facing Malak, have Burst Of Speed and as many shields and stimulants as you can get. When you begin the battle, cast Force Resistance or Immunity, then fight after he tells you about the suspended Jedi. When you begin to fight again, use Burst Of Speed and run around the deck to get far enough away from him to activate your shield. Then, run more and pump yourself full of stimulants. Next, drain the life from every Jedi so Malak cannot use them. Finally, fight Malak. Repeat this if needed for the third bout.
Brandon Callahan.

When you obtain Yusani's Energy Shield, save it for the final confrontation with Malak. It is by far the best energy shield in the game and you only get it once. When active, it makes you invulnerable to lightsaber attacks.

If you are a Dark Side character fighting Lord Malak, use Plague to slow him down and use Force Life Drain or Death Field on the captive Jedi. Doing so will replenish your health and Force points.

If you are playing on the Light Side and have Throw Lightsaber, you can replenish your Force points by freeing the captive Jedi by throwing it at them. Keep running away from Malak, throwing your lightsaber at him. When you run out of power, throw a lightsaber at the Jedi to defeat him rather easily.

If you chose to be a Jedi Guardian, run as far away from him as you can and use the Force Jump to hit him. Run away before he can hit you back. Repeat this and any of the other strategies for using the Jedi and he will be incredibly easy to defeat.

Make sure to have two of the following: Master Power Attack, Master Flurry, or Master Critical Strike. These will benefit you when having to face him physically. The Force powers that you should have are Death Field and Force Storm. He will be immune to almost everything else (except perhaps Force Wave). Use the physical attacks until he explains the Jedi generators. Then, use your Force powers to drain the generators for yourself. Then, use your physical attacks to finally defeat him. When he goes over to a remaining generator to restore his power, use this time to regain your own health and boost your powers will Heath Packs and Stimulants.

When facing Malak as a Light side character, fight him to the point in which he reveals his Life Drain on the dead Jedi surrounding the room. Then, use Lightsaber Throw to kill the remaining dead Jedi. You will not gain Dark side points since you are "setting them free". Each kill will result in you regenerating to full health. After that, use the run and Medpack technique.

Make sure you have Heal, and Death Field, Lightning or Destroy Droid. Stock up on Thermal Detonators and Mines (preferably Average and Deadly Frag and Plasma). When you are in the factory before you fight, lay down the mines in order from Deadly to Average to Minor. Have Malak run into the mines. Once you engage the battle so he runs to the first Jedi, save the game under a new slot then destroy the Jedi one by one. Then, keep a distance from Malak and keep throwing Thermal Detonators at him. If your health gets too low, use Heal or Medipacks or Life Support Packs.

When facing Darth Malak, use Force Breach on the Captive Jedi. Note: This can only be done after Malak has drained the life of one of the Captive Jedi. Also, you cannot free a Captive Jedi when his energy is drained.

Before facing Darth Malak, make sure you have all Force points and have Life Drain or Death Field and Force Immunity. Also, make sure you have at least two Verpine Prototype Shields. You can get those at Korriban after you have received all the Star Maps. The seller of these shields is in the Korriban Cantina. Before you walk into the door which Malak is behind, use Force Immunity and activate the Verpine Prototype Shield. When Malak is done talking and the fight begins, you may need to activate Force Immunity again. Fight Malak until he runs and tells you about the captive Jedi. Once he is done, run around to all the Jedi and use Life Drain or Death Field. Next, reactivate Force Immunity and the Verpine Shield. Save the game. Once you have saved, Malak should be close behind you. Try to stand next to a captive Jedi -- while you are fighting Malak, when you get him down to low health he will try to drain life from the Jedi. However, because you already drained all the Jedis it will do nothing except give you a chance to get some hits on Malak. When you are fighting him, use a double bladed lightsaber. It seems to be the most effective weapon against Malak. Sometimes your Verpine Shield will run out. If this happens, use Force Push on him. This will give you a chance to reactivate the shield and keep fighting.
Richard Stonebreaker.

Stand outside the door before you face Malak on the Star Forge. Repeatedly use Force Wave. When you enter the door, Malak should either have little or no health remaining.

First, destroy all the captive Jedi. Note: You must have Life Drain. After doing this, run around the platform. Use Force Lighting to do this. He will pause for a moment. Throw grenades (start with Adhesive) to stop him, then use Sonic ,Plasma, and Thermal Detonators. Repeat this until he dies.
Halo MasTeR315.

To defeat Darth Malak you will need Saber Throw and Drain Life or Death Field. After Malak sucks the life out of the first Jedi, run around and use Drain Life or Death Field on all the other Jedi. By doing this you will gain health and Darth Malak will not be able to use them again. After you destroy all the Jedi, run around and use the Saber Throw power to kill him. Note: Make sure to get all the Jedi.
Brandon Burks.

When you enter the room, there is a ramp which you can go down on the left that leads to a dead end. After you defeat him once and then once more after he steals health from the Jedi, you can kill the three Jedi on the way down to the ramp. If you defeat him when he comes down, you will have plenty of time to give yourself more health from Medpacks etc. and Neural Boosters (enough to last until the next time he comes down). When you defeat him again, repeat. He will leave and you can heal yourself.
Jacob Tieszen.

After he shows you the Jedi and you run around and destroy them all, you can throw an Adhesive Grenade at him. He will not be able to move. You can then attack him with Force powers. However, if you want to stay away from him you can use grenades. Thermal Detonators work best.

Throughout the game, you should have acquired many Stimulants, Shields, and Healing Kits. Now is the time to use all of them. They can actually prove extremely helpful in conjunction with your force Powers, making it possible to win with Lightsabers, Vibroblades, Blaster, Bowcatsers, Vulkar Shock Sticks, Gaffi Sticks, and even your own hands.

Use the mastered Lightsaber Throw. just keep running away from him and when you have time, throw the lightsaber. keep doing this until you run out of Force power. Then fight him until he dies. He already should have taken a lot of damage.
adam jones.

Hint: Taris: Black Vulkar Base: Easier Swoop Accelerator battle:
If you want to get the Swoop Accelerator from Brejik, but do not want to fight as much in the room and outside the base for Light path followers, or in the Hidden Beks Base for Dark side followers, use the following trick. When first in the room with the accelerator, say that you will betray Gandon and race for Brejik. You will now be taken back to the Lower City, with all the Vulkar guards removed. Then, return into the Vulkar base and go back down to where the Swoop Accelerator is located. You will now have only three Vulkars in this room, which makes that fight slightly easier. However, after that fight, when you gain the accelerator and you return to the Lower City, you will not have more enemies to fight along this passage. This allows you safe access to the Hidden Bek base, which you now also no longer have to fight through. Go up to where Gandon was loaced and tell his bodyguard you have the accelerator, cutting out a lot of the battles. Note: You do not gain Dark side points for doing this.

Hint: Taris: Black Vulkar Base: Increase Dark alignment:
There will be a waitress in the Black Vulkar Base. Talk to her, then threaten to kill her.

There will be a Vulkar who will talk to you after you fight him. Kill him.

When you go to steal Gadon's Swoop Bike Accelerator, the Vulkars will negotiate with you. They will tell you to kill Gadon and race for the Vulkars.

Hint: Taris: Black Vulkar Base: Disabling the turrets:
Do not go into the room by the secondary control panel. The turrets inside will kill you with one shot. To destroy them, find the main panel and deactivate the turrets.

Hint: Taris: Lower City: Bounties:
Go to a hutt named Zax in the Lower City Cantina to get bounty jobs. After killing a bounty, return to Zax and ask for the money. He will give you more if you use Persuade successfully. The bounty victims can be found in the following locations:

Matrik: Lower City, first apartments
Largo: Upper City North apartments
Dia: Upper City South apartments
Selvan: Lower City, second Apartments
Bendak Starkiller: At the Upper City Cantina, Bendak will be in the Pazaak room. Talk to him and he will tell you to return after killing all of the duelists in the dueling ring.

Hint: Taris Lower City: Keep Sith Armor:
After obtaining the Sith Armor, transfer it to another person in your party and equip it. Swap that person out of your party for another character before getting the Sith papers from the Hidden Bek leader, Gadon. Note: Whoever you switch out to must keep it on while going between planets or you will still lose it.

Hint: Taris Lower City: Extra items:
Find Mission and get inside the Black Vulker's base. Go to the room where the prototype swoop racer engine is located. One of the Black Vulkers will offer to let you join them. Do this and he will tell you to kill Gadon. Once you are outside the base, go back inside to that same room. Kill the three bodyguards and get the prototype engine. Then, go to the Hidden Bek base, but do not kill Gadon. Tell them that you have the prototype engine and enter the race. Win the race, and kill Bergek and his people. You will have Bastila at you hideout. Once there, return to the Hidden Bek base. You will be able to enter the race again. You do not have to win it this time. Bastila will be standing there, Talk to her and you will return to your hideout with an extra double-bladed lightsaber, Bergek's belt, and his gloves. You can sell these items or equip them to your allies. You can do this multiple times and get however many desired.

Hint: Taris Lower City: Easy credits:
After taking the elevator into the lower levels of the Vulkar base, locate the disabled war droid. It resembles those used by the Sith. While scrolling through the "Repair" options, you should see one to program the droid to ram the hanger bay doors. After doing this, enter through the doors the droid destroyed. Defeat the guard droid and open the two footlookers in the room. You will find 2,000 credits inside one.

Hint: Taris: Lower City: Twisted Rancor Trio puzzle:
In the Lower City apartments, go to the right down the hall to the second door. Inside this room will be a group of six holoprojectors. This is a trivia puzzle of sorts, asking for the order of which bandmembers joined the Twisted Rancor Trio. The order is as follows:

Loopa (first on the left) : 4
Ujaa (second from the left) : 2
Elinda (third from the left) : 1
Ashana (third from the right) : 6
Fodo (second from the right) : 5
Ujii (first on the right) : 3

Hint: Taris Sewers: Finding Zalbaar:
Enter the sewers and take the door to your right, go straight, go through the first door on your right, skip that room and go straight, go through the first door on your left, go through the first door on your right, then take a left.

Hint: Taris Sewers: Leave Mission behind:
Use the following trick to use Zaalbar immediately when you rescue him from the Gammorean slavers. Press Start before you enter the upper sewers. Keep pressing R until the "Transit Back" screen appears, then press X. You will return to your hideout and be healed if you were injured. Press Start again. You should still be at the "Transit Back" screen. Press A and the party member selection screen will appear. Choose Carth and Zaalbar as your two party members. Then, transit back to the sewers and you can use Zaalbar and Carth instead of Zaalbar and Mission.
kyle labarga.

Hint: Taris Sewers: Finding the Rancor:
Go through the first door to your left, then go straight, go through first door to your right, take a right, go straight, and take a left.

Hint: Taris Sewers: Defeating the Rancor:
In the room just before the Rancor, you will notice a dismembered arm. Search the arm, and you will receive an item (synthesized scent) that is supposed to lure the Rancor. Go into the Rancor room, approach the corpse pile, and search it. Take all the items. Search it again, then press X to enter "give" mode. Put in one frag grenade and one of the synthesized scents obtained from the dismembered arm. Exit the item screen. The Rancor will approach the corpse pile, eat it, and explode. This saves you from fighting, keeps your health, gives you more experience points, and also saves you four or five grenades.
JPaterson000, Adrenaline224, RattleSsssnake, and Sniper_doggie.

Take Mission to the doorway. Go into solo mode and use her stealth ability. Walk to the pile of bones in middle of room. Take the things in the pile. Access the now empty pile and drop the odor (obtained in the same area) and one frag grenade in. An intermission sequence will begin. The monster will approach the pile, eat the grenade, and die.

Search the severed arm just outside the door to the Rancor's lair to get three vials of synthesized scent. If you have only one frag grenade, run carefully to the corpse pile and take all the items there. If you do not approach the Rancor, he will stay back and not attack, even though he is shown as an enemy. After looting the pile, switch to "Give Items". Place one frag grenade in the pile, then one vial of synthesized scent. You will be treated to an intermission sequence showing the Rancor's demise, and an easy 200 experience points.

If you have a few frag grenades, you can easily use them to kill the Rancor. Walk towards it, and as soon as it highlights as an enemy, throw a frag grenade. Then, immediately turn and run back into the doorway you just came from. The Rancor will be unable to follow you, and after suffering 20 damage, will walk back to its starting location. Save the game and repeat to kill the Rancor for 700 experience points. Five or six frag grenades should be sufficient, especially if you save and reload to ensure that each grenade does the full 20 damage instead of 10. For added flair, you can rush in and finish the Rancor off with a melee attack once it is almost dead. However, you will be killed if your first swing misses.

Hit it with a poison grenade. After it wears off, give him another. It will not kill it, but you can finish it off with a frag grenade.
Benjamin K Howard.

When outside of the room before the Rancor, go into solo mode with any character. Get close enough to the Rancor to throw a harmful grenade (not a concussion grenade, etc.) When you throw your first grenade at the Rancor, run back to the room outside the Rancor area. Repeat this to eventually defeat the Rancor. Note: Do not let the Rancor catch up to you and damage you when you throw your grenade; as soon as you throw it, run away.
Jake Robinson.

Use Mission's stealth and sneak past the Rancor by taking the very right side, then walk in front of it. Kill both of the guards at the door, then come back directly in front of the Rancor and blast him continuously, keeping him occupied. After that, sneak all your other characters to where Mission is standing.

Save the game when you reach the big room with the Rancor. Then, run past the Rancor to the other side and open the door. There are two guards. Take them out first. Your party will not be alive, but do not worry. Turn around and start throwing Concussion Grenades at the Rancor. You will kill it quickly. You can then gather your party and move on.

When you rescue Zaalbar, bring him with you when your getting past the Rancor. Have Zaalbar get under the Rancor. It will not be able to reach you. Repeatedly use Critical Hit until it is dead.
mason ruhl.

Have seven frag grenades. After you get the grenades, stop in the adjacent hallway with the severed arm. Turn solo mode on and slowly walk towards the Rancor until the "Enemy Sighted" message appears. Select the frag grenades, then engage. Your character will walk another foot then throw the grenade. It is imperative that you disengage combat and run back in the hallway before the grenade explodes. If you do not, you could get eaten. It is best if you disengage and run when the grenade is halfway through the air. Repeat this process until the Rancor falls. Depending on damage (10-20), it will require five to seven frag grenades. Be sure not to use other grenades besides plasma and frag. Plasma and frag are the only ones that will damage the Rancor. After the battle, collect whatever items are in the corpse pile then hack away at the Rancor body until it disappears. Heal your party and get ready for another battle behind the door where the Rancor was standing. If you have any leftover grenades, use them on the guards behind the door, as they will not move in the small space, and frag grenades will do about 10 damage to them. Climb the ladder and you will get into the Black Vulkar Base.
Campin Carl.

Make sure your character is good in Demolition and plenty of mines. Turn on solo mode and place frag and plasma mines in the room with the Rancor. Flash and gas mines do not work too well. Get the Rancor's attention and have it chase you through your minefield and he will go down. Then, recover the mines that were not detonated.

Hint: Taris Sewers: Bypassing the Rancor:
When you see the Rancor that is facing away from your team in the large room, take only one of team members and put the other in the "Apartment". You should only have "yourself" and Mission Vao. At the entrance of the large room facing the Rancor (with his back turned), take over Mission. Turn on the invisible camouflage and move Mission towards the door the Rancor is facing. Move Mission to the right side of the Rancor where his right foot is far enough back so she can pass. After moving past the Rancor, go to the door, open it, and notice two guards. Toss two plasma grenades at them, then finish them off with Mission's blaster. Turn around and move fairly close to the Rancor. Open fire on the Rancor to keep it distracted. Switch to your character and follow the same route that Mission took. The Rancor will be too distracted with Mission and will not notice you. Be sure not to touch the Rancor. Once your character has made it where Mission is located, toss only frag grenades. It will take between five to seven of them to kill the Rancor. You will not have enough frags to kill the Rancor, but you can both move to the door that the guards where watching and move to the next level. Finish off the Rancor later and continue on.
Command Station.

Switch to solo mode. Turn on the stealth camouflage. Then, use Mission to pass the Rancor first. When she reaches the door to the gang base, equip a blaster and open fire. Then, take the main character and use their stealth camouflage to also pass the Rancor.

Save the game at the door just before confronting the Rancor. Walk up until you pinpoint the monster in combat mode. Then, throw one concussion grenade. If he does not turn around, the grenade worked. Quickly run for the door to the left or right of the beast. Note: You will also need to kill two guards.

When you see the Rancor, slowly walk up to it and throw an adhesive or concussion grenade at it. Then, quickly run in the room and defeat the Vulkar guards. Make sure you have a lot of medpacs.
Austin Zuppa.

Take the Sythesized Odors from the severed arm. Then, walk over to the corpse pile (no need to sneak). Select "Give Items" and deposit the odor and one grenade. Walk back to the original room and watch. The Rancor will smell it, eat it, then explod.
James Hansen.

Hint: Taris: Sewers: Easy experience points:
When you get to the sewers, if you find a pack of Rakghouls, kill them. Transit back to the hideout, then transit back. The Rakghouls will be there again.
Rick Bowen.

Hint: Taris Undercity: Cheap Medpacs:
In the Undercity in Taris is a man that has a shop. He sells Medipacs for 30 credits. Everyone else sells them for 40 credits.

Hint: Taris Undercity: Finding the Rakghoul Serum:
To locate the Rakhgoul Serum, go through the village gate. Go right and fight some Rakghouls and look for a dead Sith corpse. There are two dead siths, but only one of them has the serum. Search the corpse to find the serum, then either return it to clinic or Zax at Javyar's Cantina.

Hint: Taris Undercity: Finding the journals:
Talk to Rukil and he will ask you to find the journals of his student or daughter. If you agree and find it (off to the far left from the gates, surrounded by Rakghouls), he will tell you to look for the journals of his father and grandfather. Both of these are in the sewers of the Undercity. When you get to the sewers, look in every door that you can open. The journals are far apart from each other. Bring them back to Rukil and he will read them. He will give them to Gandor, then the entire village will begin a long journey for the Promised Land.

Hint: Taris Undercity: Easy experience:
Go to the location where you meet a gang of looters. They will tell you to go back. You will then be attacked by Rakghouls. Slightly farther in that direction, you will find two groups of the monsters. Fight them. Return back later to that location and they will be there again. Repeat this to gain experience points.
Matt Barrick.

Hint: Taris Undercity: Increase Dark alignment:
In the Under City, there is a cage where people with the Rakhgoul disease ask you to get the cure. Instead, tell them that you will kill them.

Hint: Taris Upper City: Dueling rewards:
Go to the Upper City Cantina and talk to a hutt named Ajurr. After a duel, go back to him to collect the credits.

Deadeye Duncan: 100 credits
Gerlon Two-Fingers: 200 credits
Ice: 300 credits
Marl: 400 credits
Twitch: 500 credits
Bendak Starkiller: 900 (if you Persuade Ajurr sucessfully)

Hint: Taris Upper City: Duelist weaknesses:

Deadeye Duncan: Anything
Gerlon Two fingers: Grenades
Ice: Grenades
Marl: Blasters
Twitch: Grenades
Bendak Starkiller: Grenades

Hint: Taris Upper City: Defeating Bendak Starkiller:
Go to the vendor that is outside of the cantina in the Upper City. Buy the Echani Ritual Brand or any other melee weapon that does considerable damage. Start the match with Bendak. When the fight begins, target him and run along the outer edge of the arena until you get within a few meters of him. Then, run towards him in a zigzag motion to avoid getting hit by his blasters until you are directly next to him. At this point you should have suffered little or no damage from Bendak. Start hitting him with everything you have and you should be able to kill him using little or no medpacs.

Make sure you have the Flurry feat and two swords equipped to your character. After talking to Brendak, exit the place and go back in. Talk to the Hutt and he will set up a match. Pause and save the game. Load the game just saved and hold Up on the D-pad. When the game is done loading, you should be standing next to Brendak. Switch to the Flurry attack. and it should hit him. After you hit him, run away and throw a Poison Grenade. After the gas clears, run up to him and force him to draw his sword. Let him chase you until the poison wears off. Use medpaks when needed. After the poison wears off, let him hit you. This should stop him from chasing you. Brendak will start to shoot again. Throw another Poison Grenade and repeat this until he is defeated.
Joseph D'Onofrio.

This trick requires the Echani Fiber Armor and a Mesh Underlay. Assemble the Underlay in your Echani Armor and it will give you damage reduction against fire. Bendak only throws plasma grenades; you will be invincible if you wear it while fighting him. Do not try to get closer to him than the starting point and you will be all right.

Be a solider and progress until you pass the military base and defeat every duelist in the cantina. Talk to Bendak and he will challenge you. Train in the Undercity until you are at level 8 and get Master Power Attack. Go back to the cantina and talk to Ajuur. Bendak will throw plasma grenades. Dodge them, then throw concussion grenades at him until he is dizzy. Use Master Power Attack on him. Repeat this as many times as possible until he is dead. Note: He has Master Power Attack, Master Rapid Shot, Master Power Blast, and Master Sniper Shot.

Hint: Taris Upper City: Two Bendak's Blasters:
When collecting the bounty on Bendak Starkiller's head, you must kill him in a deathmatch. Then, the Hutt will give you Bendak's Blaster, which is worth 500 credits. If you want two Bendak's Blasters, when defeating Twitch, the final duelist, do not collect the credits for him. Instead, run to Bendak at the front of the cantina. Get him to set up the deathmatch, then win it. Talk to the Hutt. He will give you the first blaster. Then, come back and talk to him again. He will give you the prize, and another Bendak's Blaster.

Hint: Taris Upper City: Defeating opponents in duels:
To defeat strong opponents in the duel ring, such as Twitch and Brendack Starkiller, get a lot of Medpacs and frag grenades. At the start, throw a frag grenade and begin to run from side to side. Keep throwing frag grenades. When your health gets low, use a medpac and repeat until they are defeated. Note: If you defeat Brendack Starkiller, you will get his blaster. It is a good weapon for Carth.

Use the following trick to win all the duels with only a level 2 character. If you are saving your level ups for more Jedi Powers, you can still defeat all of the duelists on Taris. For Dead-eye, just use a blaster. For Gerlon 2-Fingers, use your choice of a blaster or Prototype Vibroblade. Then, progress through the planet to the point after you break into the Sith base. As you do this, save mines, grenades, and energy shields. Use your choice of blasters or swords against Ice next. Then, start the fight with Marl. Do not engage him when it pauses. Instead, plant a mine (frag recommended) right where you start. Run forwards so that Marl does not hit the mine, and intentionally allow him to kill you. Do this repeatedly until you have five or six mines placed. Then, start the fight. Use an Adrenal Alacrity to increase your speed. Run around and lure him over the mines. If they do not kill him, run away, blast him, run away again, blast him, and repeat. For Twitch, use grenades. If you can, incapacitate him with either a Cryoban or Stun grenade. Keep throwing them. Then, take the steps necessary to fight Bendak. Make sure you have a decent amount of grenades before fighting him. As soon as the fight starts, use an energy shield and as many Stims as feasible. Throw grenades at him, and dodge his by running back and forth. When he hits you, use the shield again. If you get stunned, he usually does not kill you at that time. When throwing grenades, use this progression: Plasma, Cryoban, Frag.
Brad Kosel.

Hint: Taris Upper City: Defeating the Sith Boss:
This trick requires fifteen Minor Plasma Mines. When you go into the Sith military base and go into the elevator, do not open the door to the commander's office. Go into solo mode and place your mines in front of the door. Make sure to move your characters to the back of the room, then open the door. When the intermission sequence plays, run backward so that he chases you and hits the mines. He will die.

Hint: Taris Upper City: Getting the Sith uniform:
In the Upper Cantina, there will be a girl named Sarina. Talk to her and compliment her and/or agree with everything she says. She will invite you to a party. It will be at the North Apartments, at the second door to your left. There will be a backpack in the corner of the room that contains the Sith uniform.

Hint: Taris Upper City: Davik's Estate:
When in Davik's Estate, make sure you have Canderus and Bastila in your party. After killing Davik, unequip everything from Bastila so when you reach Dantooine, instead of having a single hilt lightsaber you can equip Bastila's double hilt lightsaber.

Hint: Taris Upper City: Open hologram locked box:
During your stay on Taris, you will find a locked box in one of the Upper City apartment rooms. To unlock it, you must activate the holograms in the correct order. The order is: Enlinda, Ujaa, Ujii, Loopa, Fodo, Ashana. Open the box to get Echani Light Armor (upgradable).
ZeRo Desolate.

Hint: Taris Upper City: Save 20 credits:
In the Upper Cantina, there is a girl in the gambling room who want 20 credits to get a drink. Do not give it to her.

Hint: Taris Upper City: Unlimited Medpacs:
Go to the Hutt that will let you duel. Lose intentionally then go to the corner to the left of the Hutt. There will be a container that marked as first aid. You can only get one Medpac at a time. Then, talk to the Hutt to fight again and lose. Go back to the container and you can get another Medpac. Repeat this as many times as desired. Note: If you defeat Twitch, the Medpacs will stop appearing in the container. Keep losing to Twitch or anyone before him and return to the container after each loss.

Hint: Taris Upper City: Increasing Dark alignment:
When you first go outside of your apartment, by the entrance to the Upper City North there will be two Bounty Hunters that will be harassing a merchant. Save the merchant, then threaten him.

When you are on the east side of Taris, walk toward the three drunkards. This will initiate one of the drunkards to insult you. Pick the last response at the very bottom of the dialogue menu to start a fight with the drunkards. Before the fight, it will state that you have gained Dark Force points. Beat the drunkards to continue.
Jonathan Anson.

Hint: Taris Upper City: Increasing Light alignment:
Somewhere in Taris is an alien that kids are taunting. He will ask you to help. If you tell the children to leave him alone, they will leave after a short conversation. The alien will thank you. If you offer it a Medpac, you will earn a Light side point.

Hint: Tatooine Anchorhead: Juhani side quest:
If you chose to keep Juhani in your party, you will be able to complete a side quest. Throughout the game keep talking to her about what her life was like. She will mention something about how her father was slain, her mother starved to death, and how she almost began a slave before the Jedi rescued her. Go to Tatoonie. When you get to the port exit, a man will talk to you about how he lived on Juhani's home world and had slain her father; and how he was the one who wanted to buy her. He will then ask if he can buy her. Juhani will become very mad. Tell her not to fall to the Dark side. The man will leave, but continue following you throughout your stay on Tatooine.

Hint: Tatooine Anchorhead: Unlimited Computer Spikes:
You can find unlimited amounts of Computer Spikes on Tatooine. Go to where you can purchase droids (near the desert gate) and you can buy an unlimited supply of Spikes for 250 credits each.

Hint: Tatooine: Anchorhead: Easy credits:
Look for a woman near the Hunting Lodge that will sell you a Wraid Plate. Sell it for 500 credits. After that, go out into the desert and kill all the Wraid and get their skull plates. Return to the Hunting Lodge and sell them for 32 credits each.

This trick will give you 600 credits each time. However, you must be skilled at Pazaak. You also must have most, if not all, of your cards be both positive and negative (making it very easy to win). On Tatooine, go into the Hunting Lodge and save your game. Play the Pazaak player there. If you lose, reload your game, and if you win, save your game. Eventually, when you win enough times he will start playing you for 600 credits per matche. He never runs out of funds. Depending on how skilled you are, you can make 600 credits about every two minutes.
Kevin Goldman.

Hint: Tatooine: Anchorhead: Getting battle droid for less credits:
Go to the droid shop and persuade the shopkeeper to the point that you only have to pay 2,500 credits. If you need credits, get Wraid Plates to sell at the Hunting Lodge.

Hint: Tatooine: Anchorhead: Easy credits:
This trick will give you 600 credits each time. However, you must be skilled at Pazaak. You also must have most, if not all, of your cards be both positive and negative (making it very easy to win). On Tatooine, go into the Hunting Lodge and save your game. Play the Pazaak player there. If you lose, reload your game, and if you win, save your game. Eventually, when you win enough times he will start playing you for 600 credits per matche. He never runs out of funds. Depending on how skilled you are, you can make 600 credits about every two minutes.
Kevin Goldman.

Hint: Tatooine: Anchorhead: Bastila's mother:
After completing your Jedi training and finding the Star Map, go to Kashyyyk first. Have Bastila in your party. Go up the path that leads to the "Great Walkway". A woman that knows Bastila's mother will approach you. She will tell you that she was looking for her and she is ill. Bastila will ask you if you can go to Tantooine and find her. She is in the Cantina in Anchorhead in the upper right corner. Make sure Malak has not captured her or she will not be there.
Karl Pearson.

Hint: Tatooine: Snad People Territory: Make peace:
As you continue through the chapter and first enter the Sand People Enclave, if you want to make peace and not fight with them, have HK-47 in your party. Walk into the enclave while wearing the Sand People Robes. Once you get in, use HK-47 to translate that you are not a threat. They will take you to your chieftain. If you bargain with him correctly you will get his Gaffi Stick and Light Side Points. Note: If you decide to fight the Sand People, do not use your lightsaber. Instead, use their Gaffi Sticks. For some reason they deal more damage than the lightsaber against Sand People.
Tony right.

Hint: Tatooine Sand People Territory: Entering enclave:
When you go to the Sand People enclave on Tatooine, you have to war the Sand People robes. Also, you must walk and not run. Even if you kill all the Sand People outside the enclave, you can still get in. Put on the robes and walk to avoid the gun turrets. You must also have HK-47 in your party to enter.

Hint: Tatooine Sand People Territory: Sell Sand People clothing:
Equip the Sand People clothing to any character then change to another type of armor. The clothing you just took off will now be in a new slot in your inventory. You will now be able to sell the piece that your character wore. If you have a lot of them, keep switching your armor between the unworn Sand People clothing and another armor. They do not sell for much, and they disappear after you meet with the Sand People. Note: Make sure that you do not sell all of them, otherwise you will not be able to enter their enclave.

Hint: Tatooine Sand People Territory: Keep Sand People clothing:
Once you have acquired several Sand People robes and equipped them, put them in a new slot. You can take four or five of them back to your ship and store them in one of then containers. If you have any extra robes when you are talking to the chieftain he will take them all and you will not be able to get any more. Make sure to put some into the Ebon Hawk before you talk to the Chieftain of the Sand Enclave to keep them.
Connor MacDonald.

Hint: Tatooine Dune Sea: Easy experience and credits:
After you give the Sand People Chieftain the water vaporizers, go back to the entrance to the Sand People territory. The Sand People guarding the entrance will not react to you, unless you talk to them. The Sand Person to the far left (not the Elite) will keep respawning after you kill him. You can rack up unlimited credits by taking his Gaffi Stick each time you kill him. You also can accumulate unlimited experience by killing him each time.
Death Summoner.

To level up quickly and early, go to Tatooine and kill the Wraids for over 2,000 experience points. Leave the area and return then kill them again. Kill the Sand People who attack you while you are doing this to get more experience and credits for the Gaffi Sticks and Wraid Plates. Repeat as many times as desired The Wraids will respawn in three areas all of the time in the same pattern.

At the entrance to the Sand People territory, there is a large group of Sand People. Before you go near them, intentionally get ambushed by a small group (go near the sides of the desert or near the Wraids). Then, have your party put on their clothing. Walk close to the Sand People. They will not recognize you until you try to talk to them. Talk to them one at a time and only that individual will fight you. More will appear from the sand, but they also will not fight until you talk to them. This makes it extremely easy to gain experience and Gaffi Sticks to be sold at the Czerka office. Note: This was done under the easy difficulty setting.

Hint: Tatooine Dune Sea: Freeing the man trapped by his droids:
When in the Dune Sea you can find a man trapped by his droids. To fix them you will need to enter the correct answers. For the first droid, the answer is "NODES 2 RUNNING NORMAL". For the second droid, the missing number is "7". For the third droid, the answer is "120 LARGE PULSE" and "31-13-12-14 * 23-41-12-14". You will get Light side points for freeing him.
Colton Nelson.

Hint: Tatooine Krayt Dragon Cave: Defeating Calo Nord:
Have a party consisting of Bastila and Carth. Have Carth equip one or two melee weapons and have your entire party attack Calo. Note: It helps to have the normal or advanced power swing to attack him. If you have it, keep doing this and Calo will probably attack Bastila and Carth instead of your character. He should die quickly, and his thugs are easy pickings.

When Calo Nord appears after coming out of the dragon's lair, instead of engaging him, you can run around the slain dragon on its right side and proceed to the exit of the Eastern Sand Dunes. Calo will not attack you. Make sure your entire party is with you when doing this.

Make sure you have a healthy supply of mines (may can be recovered in the Western Dune Sea) and Thermal Detonator (found on the body of a Twi'lek in the Western Dune Sea). Complete the Krayt Dragon quest and save the game. Enter the dragon's cave, acquire the Star Map, then leave. Pay close attention to where Calo and his henchmen appear. Load your saved game and place all your mines approximately where Calo appeared. Enter the cave and acquire the Star Map again. Leave and watch the intermission sequence. Calo and his henchmen should already be standing in death row. While the game is paused, select the Thermal Detonator and aim it at Calo Nord. Let it fly, then prepare for an all out assault.

Hint: Tatooine: Defeating Sandpeople:
While in the desert, if a group of Sandpeople ambush you, make sure that your party consists of HK-47, your character, and Bastila. HK-47 should have the Disrupter rifle. As he shoots them from afar, have yourself and Bastila attack them with lightsabers. After you kill them, check their remains for their clothing. If you wear it, they will not attack you.

Hint: Unknown Planet: Zal Armor:
The Zal armor is one of the best in the game. It is better than Cassus Fett's Armor, and it is free. On the Unknown Planet, be peaceful with the Tribe of The One. Kill the Mandalorians near the Temple. Return to the outside of The One's Base. Turn left, and talk to the Warmaster. He will lead you to a footlocker. Inside, you will find the Zal Armor, a thermal damage-preventing belt, some mines, and some Thermal Detonators. The Zal Armor has the following stats: Defense Bonus +12, Max Dexterity Bonus +1, Damage Resist: 25 Sonic, 25 Fire, 25 Cold.
Brad Kosel.

Hint: Unknown Planet: Keep Zaalbar on Dark Side:
If you decided to turn to the Dark Side and you are returning to the Ebon Hawk with Bastila, you must tell your comrades at the ship that you have turned back to the Dark Side. To avoid losing both Mission and Zaalbar, you must have the Dominate Mind Force power. You can use this to force Zaalbar to kill Mission.
Zac Atwood.

Hint: Unknown Planet: Faster completion:
You can go directly to the enclave of The One, reject the invitation, and free the prisoner instead of first going to the Elders and receiving the mission.

Hint: Unknown Planet Temple: Crystals:
Before you leave the planet, make sure that you go to the workbench and construct your most powerful crystals into your lightsaber(s).
Brandon Callahan.

You will find two pillars in the temple. Inside those pillars are two lightsaber crystals. Get both of them; one is the most powerful crystal you can get. It has an incredible feat against the Dark Side.
Brandon Callahan.

Hint: Unknown Planet Temple Catacombs: Puzzle in the lower levels:
Walk in an "H" on the square puzzle to unlock the door and continue with the rest of the level. Note: Do this in solo mode so your other party members do not disturb the pattern.

Hint: Unknown Planet: Temple Summit: Alignment choice:
When you are on the Unknown Planet and get to the top of the Temple, you will find Bastila. She fights you. Fight her until her stamina is halfway and she will urge you to rejoin the Dark side. However Jolee and Juhani (if she is in your party) will urge you to remain with the Light side. Every decision with the Light and Dark side you have made up until now does not really matter. Once you choose here, you will be Light or Dark permanently.

Hint: Unknown Planet Temple Summit: Alignment shift:
This trick only takes about 45 minutes to an hour. Save the game at the temple summit where you meet with Bastila in the Star Forge system. From here you can go either way to the Dark or Light side. When having an alignment all the way to the Dark side, tell Bastila to turn to the Light side among the other dialogue. Your alignment meter will go all the way back up to the middle. You can continue the game from here to see the Light ending, or stay on the Dark side to see the Dark ending.
J.R. Green.

Hint: Yavin Station: Best lightsaber crystals:
Note: This requires the X-Box Live downloadable content for Yavin Station. As soon as you can leave Dantooine, go to the Yavin Station and talk to the Rodian that lives there. You can buy some powerful items from him, but they are very expensive. Then return there after you get off of the Leviathan. There will be a few Trandoshans threatening the Rodian. Get them to leave and the Rodian will let you see the items he was going to sell to the Trandoshans. Retirm again after you get the last Star Map and talk to the Rodian. Several Trandoshans will appear. Kill all of them. The Rodian will then let you see his most powerful items. Among some of the best items in the game are two lightsaber crystals, Heart Of The Guardian and Mantle Of The Force. These crystals are placed in the color crystal slot on the lightsaber and boosts the other two crystals. Mantle Of The Force makes a bright blue blade and Heart Of The Guardian makes a gold blade.
Alec Tivas.

Hint: Yavin Station: Armor:
The owner of the Starbase orbiting Yavin has very-high quality armor for sale. It is also very expensive, requiring at least 10,000 credits. The owner of Yavin Base also has a Pazaak deck for sale if you do not already have one.
Sean Murphy.

Hint: Yavin Station: More credits for items:
To get more credits for your items, sell them on Yavin. This does not work for all items but does on most items such as Wraid Plates and the items your crew makes for you.
adam smith.

Hint: Yavin Station: Cheaper items:
If you defeat Suvam Tan enough times (about ten) in Pazaak you will receive a 20% discount on all of his items.
AJ Kulhanek.

Hint: Easy battles:
For an easy win against any opponent, target them by pressing R. Then, start running around in circles. This can be very helpful if you only have a small amount of health remaining and need to heal yourself. It can also help in a Jedi battle, as the enemy will eventually put his or her lightsaber away, giving you an opportunity to attack.
Rory Gauthier.

If you happen to find yourself dying frequently in a battle and you have plenty of advanced medpacs and other healing items, wait until the enemy takes off lots of your health. After doing so, quickly press Start and save the game. Load it again and your screen should be in the combat "pause" mode, with the enemy sighted message. Press Start again and go to your inventory. You can now use as many medpacs or life support packs as needed, as compared to the normal one per round. This trick is especially useful when approached by Dark Jedi and you are stuck.

Use the following strategy in large battles. When you engage a considerable amount of enemies at one time, press White to pause game play. You may now switch players by pressing Black and place commands for the battle in the desired order, and pick which enemy to fight by cycling with L or R. . Press X to schedule multiple actions in the bar. Do this for your entire party and it should be easier to plan who to take out with which character. When fighting a strong force with accomplices, take out the weaker forms first so you can later direct everything at Boss.

Before major battles, use every kind of stimulant you can find, and put on shields for party members. Do this before opening doors and triggers that start these battles.
Greg Reid.

Use Medpacs and Repair Kits during battle, and save healing by Force power for after battle regenerating.
Greg Reid.

Use X to stack commands and enable auto pause for each round in major battles. This allows you time to switch between characters, and make sure you have the best target. A good example of stacking would be: Force Wave (or other stunning ability), followed by Critical Strike (or any power/multiple hit move), and then followed by a regular attack. Work in a Medpac or Repair Kit when you are at 50% health (early in battles).
Greg Reid.

This trick requires the Two-Weapon Fighting feat, Critical Strike feat, two lightsabers, and two Bondar Crystals. Assemble one Bondar Crystal in each of the lightsaber and another crystal of your choice. When you use Critical Strike, the enemy will be stunned almost 90% of the time. The two Bondar Crystals and Critical Strike will triple you chances of stunning the enemy.
Ryo Hazuki.

One of the most useful powers is the powered-up version of Force Push, which is Force Wave, that can be attained at level 15. It takes out a large area (10 meter radius) and can deal out some serious damage at later levels (about 25 per use to multiple enemies). A useful tactic, especially in enclosed areas, is to have multiple Jedi characters queue several Force Waves. Select the power multiple times by pressing X, then repeat with the next character. When used in rapid succession between three Jedi, no enemy can stand up to the damage that is dished out.
J Arnett.

Hint: Easy experience:
Activate droids before or after battles, you will receive more experience points just for activating them.
Greg Reid.

Do quests as they appear, and go back and visit other planets. There are sometimes new opportunities and chances to battle more for experience points.
Greg Reid.

Hint: Unlimited computer spikes, grenades, and security spikes:
Repeatedly ask the T3-M4 droid to make you programming spikes (computer spikes) until it denies your request. Go to the cargo hold on your ship and deposit all of the spikes into one of the metal boxes or other container. Go back to T3-M4 and repeat. This also works with Mission and security spikes, and Zaalbar on grenades. You can also sell these to make some quick credits.
Cody W.

Hint: Unlimited energy shields:
Equip the shields on the arms of your current party members, then activate them. Resume the game. While activated, unequip them, then return to the game. The energy shield should still be active. Repeat this when necessary.
Che Colon.

Hint: Conserving computer spikes:
When slicing a computer with Bastila, Carth, Zaalbarr, Juhani, Jolee or anyone else in your party, instead, choose T3-M4. He can make you a spike(s) and save you a spike when slicing a computer or using spikes to do something including spikes. It is not much, but sometimes you may need that one saved spike, This works on any kind of computer.

Hint: Restoring health:
Whenever you need to refill your health and Force, press Start then press the L or R until you get to the map screen. Press X to transit back to your safe location for that world. Once there, you will have full Force power and health for your entire party. Now repeat those steps to transit back to your original location. Note: This usually only works when outdoors, and if you leave the area near your safe spot the transit back will be disabled, forcing you to walk back.
Brandon Callahan.

When you level up, think about where you are in the game. If you know a big battle is about to happen and you do not need any new powers, then consider healing yourself, and not leveling up yet. Whatever experience you get automatically goes to your next level anyway, and leveling up completely heals you. It is more useful to do this than to try to heal or use medipacs in the middle of a battle.

Hint: Avoiding instant party death situations:
There are some unavoidable situations throughout the game that make death unavoidable. Use the following trick to make sure you survive long enough to Medpack a member up and save your party. When a situation occurs (such as trying to overload a security panel), hold Down on the D-pad. You will still get the message that your party has died, but if done correctly you will be able to walk around with your selected party member at no health.
Don Meeks.

Hint: Avoid being damaged by mines:
Switch to a character with 1 VP and intentionally walk over the mine. The mine will detonate and the character will be KOed. After a few seconds, the character will regain consciousness with 1 VP. You can use this trick repeatedly with that character.
Aaron J. Kulhanek.

Hint: Saving credits:
You really do not need to buy anything in the game under the easy difficulty setting. There are ample power-ups, weapons, and armor that can be found. However, make sure to buy the HK-47 droid, as it is a party member. Save your money to advance yourself, make loans, and to buy the items that do appear anywhere else. Never ask for rewards, as they always are given. Use Persuasion to nicely ask for more.
Greg Reid.

Hint: Swoop racing boost:
If you shift gears on a launch pad, it will give your swoop a stronger boost.
Gage Nguyen.

Hint: Receive less damage from lightsabers:
Whenever facing a Jedi or someone with a blade of any kind, equip and activate a personal shield to your arm to reduce the damage.
Brandon Callahan.

Hint: Activate lightsaber outside of combat:
Press Y to activate your lightsaber at any time.
Command Station.

Hint: Lightsaber crystals:
There are twenty two different types of crystals that be used in constructing a lightsaber. A lightsaber can include only one of any type of focusing crystal. Crystals of the identical type cannot be combined in the same lightsaber. All of the following crystals are available in the game, but some of the crystals due to their rarity some will not spawn during game play (i.e. The crystals marked "Very Ultra Rare" will not be available in every game). If you find a Very Ultra Rare crystal, immediately save the game. The crystal may not be available again, even upon reload of a previous save. The various crystal varieties, sorted by their average selling price in local stores and listed with their scale of rarity are as follows.
Sean Murphy.

Mantle of the Force: 25,000CR, Very Ultra Rare
Heart of the Guardian: 20,000CR, Very Ultra Rare
Solari: 5,000CR, Ultra Rare
Upari: 4,980CR, Ultra Rare
Nextor: 3,980CR, Very Rare
Sapith: 3,980CR, Very Rare
Opila: 2,980CR, Very Rare
Eralam: 2,980CR, Very Rare
Sigil: 2,980CR, Rare
Krayt Dragon Pearl: 2,500CR, Only one in every game
Firkrann: 2,480CR, Rare
Damind: 1,980CR, Rare
Luxum: 1,480CR, Rare
Phond: 1,480CR, Rare
Bondar: 980CR, Rare to Common
Jenruax: 980CR, Rare to Common
Rubat: 980CR, Rare to Common
Violet: 480CR, Common
Green: 230CR, Common
Blue: 230CR, Very Common
Yellow: 230CR, Very Common
Red: 230CR, Ultra Common

Hint: Recommended lightsaber crystal combinations:

Jenruax with Opila or Rubat
Eralam or Opila with Sapith
Krayt Dragon Pearl with Upari

Hint: Lightsaber recommendations:
it is better to use two single bladed sabers rather then one double bladed weapon. You will get to use four modifier crystals instead of two; getting more power for every hit.
Brandon Callahan.

Use a double bladed lightsaber with Upari and Sapith crystals result in both hands that can hit for 25-38 damage with maximum skill in lightsaber use, melee: lightsaber, Sith Mask, Dark Side gauntlets, and dueling level 3. This gives a +33 to hit bonus. The actual damage seen on opponents (43-61 x2 damage) one hit kills basically everything except for Malak and some Dark Jedi.
Don Meeks.

In your primary hand, use a lightsaber with the Upari and Sapith crystals (14/30 +28 to hit) and in your secondary hand yse Bacca's Blade with full upgrades (13/35 +28 to hit). This has an increased damage modifier that procs when using "master" attacks.
Don Meeks.

Hint: Armor recommendation:
One of the best armors in the game is Calo Nord's Battle Armor. When it is upgraded, it has Defense Bonus 12; Max Dexterity +1; Damage Resist 10 to Cold, Fire, and Sonic; and Immunity: Critical Hits, Mind Affecting.

The strongest armor in the game is Cassus Fett's Battle Armor. It is also the most expensive. This armor is sold by a Rodian on Dantooine.
Zac Atwood.

Hint: Jedi robe recommendation:
After you can leave Dantooine the first time, go to Korriban first. If you play as a Light side character, you can find and equip Qel Droma's Robe in the cave on the way to the Valley of the Dark Lords. You can find it on the opposite side of the stone bridge after you defeat the Terentak. The robe gives +5 defense, and is the best you can find on your own without making one at the temple on the Unknown Planet.

Hint: Force Persuade:
Every time your character levels up , you can choose a new power. Get the two Force Persuade abilities and people will not be able to resist. Note: Forcing people to do your bidding will increase your Dark alignment on some objectives.

Any time that you use Force Persuade, you will receive one Dark Side point.
Brandon Callahan.

Hint: Persuasion:
The Persuasion ability is very useful and adds options to the game, and not just in conversations. Give the main character a lot of persuasion points instead of Dominate Mind so that you can add other abilities and still have good Persuasion.
Greg Reid.

Hint: Character development:
Have different characters focus on different abilities. For example, give the droids high Computer and Repair abilities, use another character Dark Force powers, another for Stealth, etc.
Greg Reid.

It is good to make one character power up in defense and saving throws, set default attack, and use as a "last one standing" to clean up in the event other characters fall.
Greg Reid.

Stay away from starting fights if possible. They may end side quest opportunities.
Greg Reid.

Switch characters when there are better suited ones for the job. Use your computer-skilled character to save Spikes, repair with less Parts, etc.
Greg Reid.

Save the game before talking to major characters or events. You can try out the outcomes before gaining Dark or Light side points as desired.
Greg Reid.

Use the following trick to choose more Force powers. Do not level up your character until they are a Jedi. Then, level up your character as many times possible. It is still possible to defeat Bendak Starkiller and everyone else at level 5.

The Scoundrel class is the best, and you have more skill points to use. Focus on about four skills and leave about two or three skill point unuseds. This allows you to have more for when you can improve your Awareness or other skill instead of spending it on something you will not use as much, such as Repair or something similar. This way, your more important skills will always be at their maximum.
Brandon Callahan.

Always become a master at Two Weapon Fighting. This way, you are better with either two swords, a double bladed saber, or two sabers.
Brandon Callahan.

Hint: Hidden names:
When using the random name generator, press it enough times and you will get character names from the Homestar Runner cartoons, such as "Homsar" and "Kerreck." It might take a few tries to find these.

Hint: New Jedi Order book series reference:
If you keep talking to Canderous about his past, he may mention his strange encounter with a "strange, asteroid-like ship that shot magma/fire balls before vanishing into Dark Space outside the galaxy". This is a reference to the New Jedi Order book series. The creature Canderous saw was most likely a ancient Yuhzong Vong Coralskipper.
Kiger Wolf.

Glitch: Galaxy Droid:
After you escape from the Leviathan, the game may randomly glitch. Go to the cockpit, and you will find a Galaxy Droid floating next to the star map. If you select it, it will take you to anywhere in the game, including the Unknown World and the Star Forge.

Note: After the Galaxy Droid glitch is activated, you can also find a Swoop Droid in the Swoop hanger on the Ebon Hawk (where the workbench is located). You can select it, but cannot use it to travel to locations on the current planet as it always seems to not have the data for your current area.

To get the Galaxy Droid, you must be quick. After the Leviathan level, where you defeat Malak make sure you buy HK-47 (5,000 credits Light side or 2,500 Dark side) on the droid shop on Tatooine. Then go to the Ebon Hawk and escape at any given time. Speak with HK-47 and ask him to do a combat mode. When you start the fake combat and shoot at the other flying things, only use R and the Left Analog-stick. Tap R as fast as possible. You must to kill everything. If done correctly, instead of returning to HK-47, the screen will turn from black and white to color. If this happens, it will as if you where traveling somewhere and you will go into hyper space. When it is done loading, everyone should be in a circle in the main area. Note: Do not got to the Endar Spire or Starforge. All other locations should work. If you do this correctly too many times, the option of the combat simulation will disappear.
Jeff Doughty.

After escaping the Leviathan, you will have the option to ask any of your party members if they trust you. In order to activate the Galaxy Droid glitch, you should speak to HK-47 in this dialogue sequence. After the dialogue sequence finishes, locate HK-47 in the crew quarters and when speaking to him, the option "I want to start a fighter simulation" will appear. If you select this, you will engage in a black-and-white combat simulation. After defeating the enemy fighters, the screen will turn from black-and-white to color. The Galaxy Droid should now appear in the cockpit. Note: If you use the Galaxy Droid to travel to Taris or Dantooine, you will not be able to return to the Ebon Hawk, making it impossible to complete the game.
Richard Glenn.

Have Candorus in your team when you go to Korriban for the first time. After you finish this level, when you return to the Ebon Hawk a Mandolorian named Jagil will stop you and state that he wants to have it out with Candorus for leaving them for dead during the Mandolorian Wars. Jagil will be at Tatooine. Go to the Dune Sea and follow the edge of the Czerka Markers all the way down until a cinematic with Jagil starts. Back up Candorus and kill Jagil and the two Rodians accompanying him. After that is done, use the rapid transit system on the map screen to return to the Ebon Hawk, then go back to Korriban. When you leave, a squad of Sith star fighters will attack you, then you will land on Korriban. If this works, all your party members will be in the main room with the holo-projecter and the Galaxy Droid will be in the cockpit. Do not leave to go to Korriban, as it will freeze the game. Note: During this glitch, Zaalbar will be in a party with you and also standing around. If you go to the map and the party selection screen you will see two Zaalbars, one of which is where T3-M4 should be (this was done after Bastila was taken captive). To get rid of the Galaxy Droid, go to the map screen and select the rapid transit destination labeled "Return to Ebon Hawk". It should take you outside the Ebon Hawk in front of the loading ramp. Enter the Ebon Hawk again and everything should be back to normal, with the exception of having two Zaalbars.
Omni Draconis.

Glitch: Avoid getting any Dark Side or Light Side points:
After ending a conversation, save the game then load it. When you load it, you will not have gained any Dark or Light Side points. For example, when fighting Bendak Starkiller in the duel rings on Taris, after the commentary, press Start, save the game, load it, and you will not have gained any Dark Side points.
Jared Brown.

Glitch: Over level 20 characters:
This trick is very useful to pass difficult areas in the game. First, you need to gain a new level, but do not level up yet. After this, progress in the game until you are a Jedi. Then, go to the options menu and turn off the auto level option to customize your party member's attributes when they level up. This step is optional, and you only need it if you want to do this trick with your party members. When you have done all of this, go to the character page (where you level up your party) and select the person you want to level up. You need to have at least one party member with you, and he or she has to be a Jedi. Press Black and almost immediately press A. If done correctly, you will see that your character's picture in the top-left corner will not correspond to the image in the center of the screen. Then, select the attributes points, skill points, etc. until you need to select the Force powers. Now, select a desired Force power and choose "Accept". You can repeat this trick as many times as desired. Note: Unfortunately, this trick has only temporary effects and must be repeated every time the game loads, or you enter at a new area. Also, all the attributes, skills and Feats are not valid during game play; you must do a "normal" level up to make them valid. It is recommended that this trick only be done in difficult areas, or when you have to fight with Dark Jedi or Malak. Finally, if you try to level up your main character or your party members to a very high level (for example, level 100), the game freezes and you will have to restart.

Glitch: 999 skill points:
When using the "Over level 20 characters" glitch, apply all the attributes and accept. Then, return to character mode and you will hear the "level up chime" again. Repeat this step as many times as desired. Do not exceed level 99. The trick here is to not actually "level up" with your character, but to leave them with a level to add. Then, exit and kill more enemies or complete more quests to get more experience and level again. You now have two levels to level up. If you have done the previous mentioned strategy enough times (about 200), when you level up correctly, you will have 999 skill points to allocate. This allows you to max every skill possible.
Don Meeks.

Glitch: Level 3 on all feats without buying level 1 or 2:
This trick requires that you know the level up pattern that allows you to have access to more "feat level ups". Use the "Over level 20 characters" glitch to give your character the feats leading up to the third and final level of a desired feat. Then, go through the actual level up process when it is time to get the third feat. Do a normal level up (making sure that you have a new feat to add before continuing), and you should now be able to select the third level of any feat, instead of having to go through the first and second. This allows you to master almost every feat before level 12.
Don Meeks.

Glitch: Double Bendak Blasters:
To get double Bendak Blasters and extra money, go through the Arena quest and get to Twitch. Defeat Twitch and instead of talking to the Hutt to get your money, talk to Bendak and get the Deathmatch. Then, talk to Ajuur and he will talk about bribing officers and not give you the money. Leave, return, then talk to Ajuur to fight Bendak. When you kill him, talk to Ajuur again to get the 700 credits and Bendak Blaster. Talk to him once more and he will act as if you just defeated Twitch, but a "700 Credits" and "Item(s) Received" message will appear. Check your items and you will have two Bendak Blasters.

Glitch: Get two Sith uniforms:
On Taris, walk into the North Apartments on the far right side until you see the Sith members outside the room. Run away as fast as possible. Go to the Cantina. Talk two the Sith woman or man and get invited to the party. Then, return to the Sith members. Kill them and take there uniforms. Leave the building and return. Then, go to the party. The people will get knocked out. Go to the chest and grab the uniforms.

Glitch: Two Krayt Dragon Pearls:
When on Tatooine doing the Krayt Dragon mission, complete it. When talking to the Twi'lek, kill him and take his pearl. Then, quickly change your target to the dragon and bash it. Check your inventory and there will be two pearls inside.
Corey Gillihan.

Glitch: Duplicating upgrades:
Before proceeding with the duplicating process that you follow at Hrakert station, make sure you have some powerful and valuable items such as Cassus Fett's armor, Bacca's Sword, a Verpine headband and armband. On the Ebon Hawk, use the workbench to upgrade all items. Place a Krayt Dragon Pearl and other stones in the desired lightsabers. Upgrade the armor, blades, and blasters. Load Canderous and Bastila down with everything from implants to armbands and follow the duplication process. The one thing done differently is not loading and saving to avoid repetition. Load down your party, save the game, strip, exit the air lock, return, strip, and repeat the process as many times as desired. With enough duplication you should be able to remove the upgrades and have as many Krayt Dragon Pearls, Mesh Underlays, Scopes, Vibration Cells, etc. as desired. The armor, gauntlets, blasters, and blades can be sold for easy credits. You can use the money to buy spikes and parts from those who have unlimited amounts. This trick is also useful for buying things that you are not sure you like, as well as expensive blasters and Pazaak cards.
Ethan Mallory.

Glitch: Duplicate Bastilla's lightsaber and gain extra experience:
To do this trick, you must have with agreed with Gadon to obtain the Swoop Bike Accelerator. Then, go into the Vulkar base. When you have the option of agreeing to kill Gadon from the Black Vulkars, which is found at at the accelerator's location, which afterwards you will be escorted out. You will then need to go back into the Black Vulkar base and steal the Prototype Accelerator. Bring it back to the Beks and agree to race. After you have raced, won Bastilla, and have returned to the Upper City with her, put all the items you have collected from the battle in the foot locker next to the work bench in your hideout each time you perform this trick, otherwise the duplication of the items will not work. You can now go back to the Lower City and tell Gadon's bodyguard that you have the accelerator again. You will then be able to go to the swoop track again. It will appear as if Bastilla has just escaped from Brejik. You can then talk to her and she will act as if you just rescued her. After your conversation, you will return to your hideout with: Bastilla's lightsaber, Brejiks Arm Band and Belt, and 525 experience points. However your game will not be reset. You can repeat this trick as many times as desired before leaving Taris. Note: There is no need to reset every time.
Jason Watene.

Glitch: Duplicate Bastilla's and Brejik's items:
Before you get the prototype accelerator, agree to betray Gadon. Go back and kill the Black Vulkars in their hideout, complete all the duels in the ring to make sure that you have Bendak's Blaster, then go to the hidden Bek's entrance. Once at the entrance, use the rapid transit to return to your hideout then transit back. Make sure that Carth and Mission are equipped with all your best items and enter the base. Once inside, before you talk to Zaedra, unequip all the items on the other two. Do the race, save Bastila, and after you leave your hideout, you will have double the items, Brejik's items and the double-lightsaber. You can keep repeating this and sell the items for lots of credits. Note: Put Brejik's and Bastila's items in the locker in your hideout to make sure that you can get the double-lightsaber.

Glitch: Duplicating characters:
At the Hidden Bek Base in Lower Taris, perform the "Duplicate Bastilla's lightsaber and gain extra experience" trick, however before you talk with Gadon, make sure you have Bastilla, Zalbaar, Mission, Carth or HK-47 in your party. Make sure you are in control of that character before you chat with Gadon. Note: Anything that you have equipped with your characters that you have duplicated will be received when you defeat them in battle. For example, if you have a double bladed light saber equipped to Bastilla, when you battle her in the Hidden Bek Base, you will receive a double bladed light saber when you defeat her. Also, to gain Dark Side points, make sure you have a high level or are heavily equipped, as the clone Bastillas will attack you.
Jason Watene.

Glitch: Unlimited credits, Lightsaber Crystals, and Jedi robes:
Talk to Dak Vessar on Korriban near the first tomb on your left while Juhani is in your party. He will go to the cantina. Switch Juhani out of your party. Talk to Dak; tell him that you will not let him leave, then fight him. Save the game and load it after you have killed him. You can keep doing this for as long as desired to get credits, a Lightsaber Crystal, and a Jedi Knight robe each time.
travis johnson.

Glitch: Unlimited level ups:
Note: Save the game before attempting this. Follow the "Over level 20 characters" glitch and set all your skills/attributes and get to the feats. <ark the one you want to level 1, then repeat the method and get to level 2. Do the fake power up (the "Over level 20 characters" method) until you have your feat at level 2. After that, press B to play the game. Press Start again and do a normal level up. Set all your attributes or skills wisely and go to the feats. Mark the level 3 of the desired feat and accept. Use the same method on the powers. You will notice that you have one power up remaining.
Do not use it yet. Go into another area (Ebon Hawk, inside a door, etc.) then return. You will have the level 3 marked of your feat/power and your skills and attributes levelled up, even though they are sometimes not noticeable in the skill page. Then, repeat the first method until you have all your feats, skills, etc. at the desired level.
joseeduardo benavides.

Glitch: Unlimited experience, Gaffi Sticks, and Sand People Robes:
From Tatooine, enter the Dune Sea. Look to the right a little bit and you should see a pile of rubble. Move towards it and you should be attacked by a small group of Sand People. Search all three of the Dead Sand people to find Sand People Robes. Then, go behind the Sand Crawler and equip the robes. Note: Make sure you are the only one in your party. You should now see a group of cone shaped sand hills. Move towards them and you should see a group of Sand People. Talk to one of them. It will attack you and the others will not. Repeat this as many times as desired, as another will take the defeated Sand Person's place.

Glitch: Keep space suit on in the Leviathan:
First, make sure you have the space suit. Then, go to where you get on the walkway on the Leviathan that takes you to the bridge. Go out and to the very end. Go in, but do not turn on solo mode. Make sure that you go in with enough room to where you can open the inner door, but first behind you make sure one of your characters did not cross the first threshold into the building. Then, open the door. The loading screen should appear. One of your party members should be next to you, but you still have three people in your party. Press Black until you get to the character that did not cross the threshold. Run back to the other side and open the inner door there. Then, go in and open the door to the hallways that lead to the elevator but do not go in. Go back into the walkway and over to the other outer door. Switch to your main character. Open the door that leads to the space walkway and go all the way to the other side. None of the doors will be closed; just walk into the hallways that lead to the elevator and you will still have the space suit on. Equip your items and watch yourself fight. Your space suit is like helpful, armor-wise. Note: By doing this, you will be wearing the space suit for the rest of the Leviathan. You will finally lose the armor after first fighting Darth Malak.
Chrystyan Collier.

Glitch: Use Med-Pack without taking a turn:
In combat, press Start, go to your items menu, select the character that needs healing, and use a Med-pack. This also works with stimulants and shields. Note: You still can only use one in a round, but if you pause game play immediately before combat you can use as many as you have.

Glitch: Miming lightsaber action:
On Manaan, before you go through the airlock make sure your lightsaber is equipped. When outside, press Y and your character will mime out an action of holding their lightsaber.

Glitch: Revive party members:
Activate any action sequence, such as a dialog, trying to use swoop bikes, etc., or trying to run out of the area. After the game states that your party members need to be up again, press. You should see them up and running. Do this any many times as desired, however only 1 VP is recovered.

Glitch: Repeating Sand Person:
Once you have talked to the guard and you have made peace with the Chieftain, the Sand People guard will be in a glitched loop where he takes five to ten steps forward, stops, glitches back, and restarts. He also cannot be talked to and does not fight you..

Glitch: Get on elevated land on Dantooine:
Before going into the ruins, transit to and from the Ebon Hawk. When you get back from the ship, you will be on the elevated land next to the ruins. This is the only way to get there. You cannot get down from there, except by transiting back and you cannot walk very much. Make sure to save the game before trying this.

Glitch: Escape fighting on Tatooine:
If you are in the Dune Sea or in any other part outside Anchorhead, you can escape fighting any enemy by going outside the Czerka Coporation warning posts. The enemy will usually disappear completely, or just move to a far away location. Note: This does not always work.
Nino Scimemi.

Glitch: Fast slashes (non-attack):
Open a chest while a double lightsaber is equipped. Just before the inventory screen appears, tap Y repeatedly. Close the inventory screen and watch your character. His or her arms will move very fast and will slash his or her weapon around.

Glitch: Malak does not react:
When at the Observation Deck on the Star Forge, save the game before you reach the end of the walkway leading to Malak. Continue to play the game and when you die, load from your new save point. Immediately after you select the save, hold Left Analog-stick Up. When the game loads, you will end up next to Malek. He does not engage you, and you are also unable to engage him. However, you can lay mines all around him, then run back to the walkway. The intermission sequence will load. The game will continue and Malek will detonate the mines, which will take off a good amount of health.
Dominic A Huckins.

Glitch: Darth Bandon does not react:
To start this glitch you must view the intermission sequence where Darth Bandon comes in and talks to Lord Malak to get a mission. Malak tells him to bring Bastilla back alive if possible. Go to Tatooine to find Bastilla's mother and find the Holocron. Go to the Dune Sea and into the Kraat dragon cave to find the pack. Have Canderous and Zaalbar with you. Go into solo mode by pressing Back when you are outside the cave next to Calo Nord's old Swoop bike. When in solo mode, go into the cave get the pack with your main character and remain there. Press Black and switch to Zaalbar or Canderous (whomever has demolition skill). You will see Darth Bandon walk up to him and he will not attack. You can lay mines around him, then turn off solo mode and switch to the player inside the cave. Walk to Darth Bandon. He will then become active and attack. The mines will explode, and may cause the two Dark Jedi to die and Darth Bandon to be very damaged.

Glitch: No weapon shadow:
Get to a sunny location in the game and angle the view so that you can see your full shadow. There will be no weapon shadow. This works for all weapons.
Joe Davis.

Glitch: Flash slashes:
Press White to pause game play then press Y as many times as desired. When you resume the game, your character will flip his or her weapon repeatedly. It looks like they have frozen, but you can hear the weapons swinging. Note: This does not work with blasters.

Glitch: Double-bladed sword in one hand and a lightsaber in the other:
This trick requires two lightsabers and the double-bladed Wookie War Blade. Equip two single-bladed lightsabers (one in each hand), then select the main hand (character's left hand). Equip the double-bladed Wookie War Blade. You get this weapon in one of the baskets on the Unknown planet. Do not unequip the lightsaber in the off-hand (character's right hand).

Glitch: Stabbing with the wrong weapon:
Get either a Stun Baton or Vulkar Shock Stick. Find an enemy and stab him. Pause game play just before you hit and change to anything else. You will still stab him with the weapon you used. Note: This does no damage.

Glitch: Items equipped:
In the beginning of the game on the Endar Spire, progress through until you are near the part where Trask fights the Dark Jedi. Before that, unequip all his items and you will see that he is still appears equipped.

Glitch: All Jedi party:
Have the characters you wish to turn into jedi (Carth, Canderous, Mission, Zaalbar) ready to receive a level up. During the second phase of Jedi training, Master Vandar will tell you to take your crystal to build your lightsaber. You will then get the "Items Received" message, and the game will load the level up screen for your character. Press Start just before the auto level up and you will be Jedi class 0. Thus, you can perform a fake level up (quickly press Black then A) and transfer the ability to use Force powers and lightsabers to your party members. To transfer to all four members, simply exchange the two you were using for the two you were not using. Do not unpause the game. You can still transfer the Force power, but not the ability to use a lightsaber. Unpause the game, get your auto level, and continue, leaving the system unaware that you have done anything, as it was still loading your abilities into the game.

Glitch: Mission becomes invisible:
If you choose Mission to rescue you on the Leviathan, she may become invisible during dialogue sequences, causing the game to freeze. This is likely to happen unless your character has a high Awareness rating.
Richard Glenn.

Glitch: Duplicate Zaalbar:
If the Galaxy Droid glitch has been activated after escaping the Leviathan, Zaalbar will take the place of T3-M4 at the party selection menu, effectively allowing you to select two Zaalbars. His weapons will also be duplicated. Note: Do not travel to Taris or Dantooine, as you will never be able to return to the Ebon Hawk.
Richard Glenn.

Glitch: Bastila in ending sequence:
When playing on the Light side, In the Star Forge when Bastila asks you to kill her, do so then defeat Malek. When the celebration sequence begins, Admiral Dodonna gives you the medal, then the screen backs up and Bastila is there, although you killed her. Also, Juhani is wearing the Star Forge Robes even if that is not what she was wearing before Malak's death.

Glitch: Bastila dialogue:
On the Unknown World, follow the Dark side and have Bastila join you. Avoid having Canderous in the party at the same time. Throughout the game and she will recite part of the Jedi code after joining the Sith.

Glitch: Dead Wookie:
If you chose to have Jaraak on Kashyyyk executed, leave and then go back to Woorwill's house. For a few seconds you will see Jaraak Note: If he is executed you will gain Dark Side points.

Glitch: Misspelling:
After you free Mission's brother and see the reunion, talk to Mission until she says, "They might kill him! I don't want him to die; he doesn't deserve that. But I can't just keep supporting his crazy schemes. Someone has to teach him a lesson!" Scroll to the bottom of the replies list and it will misspell "Taris" as "Tais".

Strategy: Crystals: by Jaxx4059
Strategy guides from GameFAQs
Published strategy guides
UHS file
Note: The Universal Hint System reader must be used to view this file. A HTML preview version is also available for direct viewing through the UHSWeb service.
Copyright © 2003-2011 Al Amaloo. All rights reserved.